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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blinx</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blinx"/>
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	<updated>2026-04-10T05:49:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45496</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45496"/>
		<updated>2015-07-25T18:50:06Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Procedural */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;يعود وهمية للكاميرا المحلية ( مستقلة من الداخل من لاعب محلي) .&lt;br /&gt;
&lt;br /&gt;
==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===الحجج المطلوبة===&lt;br /&gt;
'' ' thePlayer ' '' : اللاعب الذي كنت ترغب في الحصول الداخلية الكاميرا.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;الكميرا ي عالم وهمي &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- للحصول على قيمة وهمية الكاميرا&lt;br /&gt;
player.cameraInterior = int someValue -- لتعيين قيمة الوهمية الكاميرا&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45495</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45495"/>
		<updated>2015-07-25T18:49:12Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* مثال */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===الحجج المطلوبة===&lt;br /&gt;
'' ' thePlayer ' '' : اللاعب الذي كنت ترغب في الحصول الداخلية الكاميرا.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;الكميرا ي عالم وهمي &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- للحصول على قيمة وهمية الكاميرا&lt;br /&gt;
player.cameraInterior = int someValue -- لتعيين قيمة الوهمية الكاميرا&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45494</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45494"/>
		<updated>2015-07-25T18:48:27Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* مثال */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===الحجج المطلوبة===&lt;br /&gt;
'' ' thePlayer ' '' : اللاعب الذي كنت ترغب في الحصول الداخلية الكاميرا.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;الكميرا ي عالم وهمي &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- to get the camera interior value&lt;br /&gt;
player.cameraInterior = int someValue -- to set the camera interior value&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45493</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45493"/>
		<updated>2015-07-25T18:47:51Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Procedural */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===الحجج المطلوبة===&lt;br /&gt;
'' ' thePlayer ' '' : اللاعب الذي كنت ترغب في الحصول الداخلية الكاميرا.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- to get the camera interior value&lt;br /&gt;
player.cameraInterior = int someValue -- to set the camera interior value&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===مثال===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45492</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45492"/>
		<updated>2015-07-25T18:47:04Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
'' ' thePlayer ' '' : اللاعب الذي كنت ترغب في الحصول الداخلية الكاميرا.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
بإرجاع ' ' صحيح ' ' مشيرا إلى الداخل الكاميرا، ' ' كاذبة ' ' إذا كانت الوسيطة غير صالحة.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- to get the camera interior value&lt;br /&gt;
player.cameraInterior = int someValue -- to set the camera interior value&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45491</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45491"/>
		<updated>2015-07-25T18:46:30Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
'' ' thePlayer ' '' : اللاعب الذي كنت ترغب في الحصول الداخلية الكاميرا.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- to get the camera interior value&lt;br /&gt;
player.cameraInterior = int someValue -- to set the camera interior value&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45490</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45490"/>
		<updated>2015-07-25T18:45:00Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Procedural */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
'''thePlayer''': The player whose camera interior you want to get.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- to get the camera interior value&lt;br /&gt;
player.cameraInterior = int someValue -- to set the camera interior value&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45489</id>
		<title>AR/getCameraInterior</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getCameraInterior&amp;diff=45489"/>
		<updated>2015-07-25T18:44:29Z</updated>

		<summary type="html">&lt;p&gt;Blinx: Created page with &amp;quot;==Procedural== ===Syntax=== &amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt; &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt; int getCameraInterior ( player thePlayer ) &amp;lt;/syntaxhighlight&amp;gt; {{OOP||player:getCameraInteri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Procedural==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:getCameraInterior|cameraInterior|setCameraInterior}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
'''thePlayer''': The player whose camera interior you want to get.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getCameraInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.getInterior|interior|setCameraInterior}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( player, command )&lt;br /&gt;
	local interior = getCameraInterior ( player )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, player, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
==Object-oriented==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int player:getCameraInterior ( )&lt;br /&gt;
-- or&lt;br /&gt;
int player.cameraInterior -- to get the camera interior value&lt;br /&gt;
player.cameraInterior = int someValue -- to set the camera interior value&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int Camera.getInterior ( )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function outputCameraInterior ( command )&lt;br /&gt;
	local interior = Camera.getInterior ( )&lt;br /&gt;
	outputChatBox ( &amp;quot;The camera is in the interior &amp;quot; .. interior, localPlayer, 255, 255, 0 )&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;camera&amp;quot;, outputCameraInterior )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45488</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45488"/>
		<updated>2015-07-25T18:42:47Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;سيرفر&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
عوائد ' ' صحيح ' ' إذا كان تلاشى الكاميرا بنجاح، ' ' كاذبة ' ' إذا تم تمرير الحجج غير صالحة إلى وظيفة .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;مثل&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- تتلاشى كاميرا اللاعب إلى اللون الأحمر على مدى فترة من 1 ثانية&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- لا يذهب إلى الأحمر ، و يقطع بعد نصف ثانية وتتلاشى إلى وضعها الطبيعي&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- هذه الوظيفة يمنع تحذيرات التصحيح عند قطع لاعب أثناء تشغيل الموقت.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
تعريب من قبل بلنكسً&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45487</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45487"/>
		<updated>2015-07-25T18:40:53Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;سيرفر&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
عوائد ' ' صحيح ' ' إذا كان تلاشى الكاميرا بنجاح، ' ' كاذبة ' ' إذا تم تمرير الحجج غير صالحة إلى وظيفة .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;مثل&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- تتلاشى كاميرا اللاعب إلى اللون الأحمر على مدى فترة من 1 ثانية&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- لا يذهب إلى الأحمر ، و يقطع بعد نصف ثانية وتتلاشى إلى وضعها الطبيعي&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- هذه الوظيفة يمنع تحذيرات التصحيح عند قطع لاعب أثناء تشغيل الموقت.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
تعريب من قبل بلنكسً&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45486</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45486"/>
		<updated>2015-07-25T18:40:15Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;سيرفر&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;مثل&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- تتلاشى كاميرا اللاعب إلى اللون الأحمر على مدى فترة من 1 ثانية&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- لا يذهب إلى الأحمر ، و يقطع بعد نصف ثانية وتتلاشى إلى وضعها الطبيعي&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- هذه الوظيفة يمنع تحذيرات التصحيح عند قطع لاعب أثناء تشغيل الموقت.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
تعريب من قبل بلنكسً&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45485</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45485"/>
		<updated>2015-07-25T18:38:21Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- تتلاشى كاميرا اللاعب إلى اللون الأحمر على مدى فترة من 1 ثانية&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- لا يذهب إلى الأحمر ، و يقطع بعد نصف ثانية وتتلاشى إلى وضعها الطبيعي&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- هذه الوظيفة يمنع تحذيرات التصحيح عند قطع لاعب أثناء تشغيل الموقت.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
تعريب من قبل بلنكسً&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45484</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45484"/>
		<updated>2015-07-25T18:37:25Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- تتلاشى كاميرا اللاعب إلى اللون الأحمر على مدى فترة من 1 ثانية&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- لا يذهب إلى الأحمر ، و يقطع بعد نصف ثانية وتتلاشى إلى وضعها الطبيعي&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- هذه الوظيفة يمنع تحذيرات التصحيح عند قطع لاعب أثناء تشغيل الموقت.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45483</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45483"/>
		<updated>2015-07-25T18:35:27Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45482</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45482"/>
		<updated>2015-07-25T18:35:13Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
عندما يحصل لاعب التالفة، وضع تتلاشى إلى أحمر تأثير سريع على شاشته .&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=FadeCamera&amp;diff=45481</id>
		<title>FadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=FadeCamera&amp;diff=45481"/>
		<updated>2015-07-25T18:34:36Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function will fade a player's camera to a color or back to normal over a specified time period. This will also affect the sound volume for the player (50% faded = 50% volume, full fade = no sound). For clientside scripts you can perform 2 fade ins or fade outs in a row, but for serverside scripts you must use one then the other.&lt;br /&gt;
&lt;br /&gt;
''Note: The speed of the effect depends directly on the current gamespeed.''&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:fadeCamera}}&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''thePlayer:''' The player whose camera you wish to fade.&lt;br /&gt;
* '''fadeIn:''' Should the camera be faded in or out? Pass ''true'' to fade the camera in, ''false'' to fade it out to a color.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
* '''timeToFade:''' The number of seconds it should take to fade. Any number less than 1 makes the fade instant.&lt;br /&gt;
* '''red:''' The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''green:''' The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''blue:''' The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.fade}}&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''fadeIn:''' Should the camera be faded in our out? Pass ''true'' to fade the camera in, ''false'' to fade it out to a color.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
* '''timeToFade:''' The number of seconds it should take to fade. Any number less than 1 makes the fade instant.&lt;br /&gt;
* '''red:''' The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''green:''' The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''blue:''' The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the camera was faded successfully, ''false'' if invalid arguments were passed to the function.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
When a player gets damaged, place a quick fade-to-red effect on his screen.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45480</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45480"/>
		<updated>2015-07-25T18:34:06Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
When a player gets damaged, place a quick fade-to-red effect on his screen.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=FadeCamera&amp;diff=45479</id>
		<title>FadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=FadeCamera&amp;diff=45479"/>
		<updated>2015-07-25T18:32:39Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function will fade a player's camera to a color or back to normal over a specified time period. This will also affect the sound volume for the player (50% faded = 50% volume, full fade = no sound). For clientside scripts you can perform 2 fade ins or fade outs in a row, but for serverside scripts you must use one then the other.&lt;br /&gt;
&lt;br /&gt;
''Note: The speed of the effect depends directly on the current gamespeed.''&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[player]]:fadeCamera}}&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''thePlayer:''' The player whose camera you wish to fade.&lt;br /&gt;
* '''fadeIn:''' Should the camera be faded in or out? Pass ''true'' to fade the camera in, ''false'' to fade it out to a color.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
* '''timeToFade:''' The number of seconds it should take to fade. Any number less than 1 makes the fade instant.&lt;br /&gt;
* '''red:''' The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''green:''' The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''blue:''' The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||Camera.fade}}&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''fadeIn:''' Should the camera be faded in our out? Pass ''true'' to fade the camera in, ''false'' to fade it out to a color.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
* '''timeToFade:''' The number of seconds it should take to fade. Any number less than 1 makes the fade instant.&lt;br /&gt;
* '''red:''' The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''green:''' The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
* '''blue:''' The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the camera was faded successfully, ''false'' if invalid arguments were passed to the function.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
When a player gets damaged, place a quick fade-to-red effect on his screen.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{AR/Camera_functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45478</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45478"/>
		<updated>2015-07-25T18:31:54Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
When a player gets damaged, place a quick fade-to-red effect on his screen.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera functions}}&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45477</id>
		<title>AR/fadeCamera</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/fadeCamera&amp;diff=45477"/>
		<updated>2015-07-25T18:30:58Z</updated>

		<summary type="html">&lt;p&gt;Blinx: Created page with &amp;quot;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;وهذه وظيفة تتلاشى كاميرا اللاعب إلى لون أو العودة إلى وضعها الطبيعي خلال فترة زمنية محددة . وهذا يؤثر أيضا على حجم الصوت ل اعب ( 50 ٪ تلاشت = حجم 50 ٪ ، تتلاشى كامل = أي صوت) . للمخطوطات clientside يمكنك تنفيذ 2 الإضافية تتلاشى أو تتلاشى الرافضة في صف واحد، ولكن للمخطوطات جانب الخادم يجب استخدام واحد ثم من جهة أخرى .&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
When a player gets damaged, place a quick fade-to-red effect on his screen.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addRednessOnDamage ( )&lt;br /&gt;
      fadeCamera ( source, false, 1.0, 255, 0, 0 )         -- fade the player's camera to red over a period of 1 second&lt;br /&gt;
      setTimer ( fadeCameraDelayed, 500, 1, source )   -- don't let it go to opaque red, interrupt it after half a second and fade back to normal&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerDamage&amp;quot;, getRootElement(), addRednessOnDamage )&lt;br /&gt;
&lt;br /&gt;
function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running.&lt;br /&gt;
      if (isElement(player)) then&lt;br /&gt;
            fadeCamera(player, true, 0.5)&lt;br /&gt;
      end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getPlayerAccount&amp;diff=45470</id>
		<title>AR/getPlayerAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getPlayerAccount&amp;diff=45470"/>
		<updated>2015-07-25T18:13:29Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* مثال */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server function}}&lt;br /&gt;
لاعب معين [[account]] تستخدم هذه الوظيفة للحصول على حساب&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account getPlayerAccount ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===العناصر المطلوبة===&lt;br /&gt;
* '''thePlayer:''' اللاعب الذي تريد الحصول على حسابه.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns the player's account object, or ''false'' if the player passed to the function is invalid.&lt;br /&gt;
&lt;br /&gt;
==مثال==&lt;br /&gt;
This example sets a player's money and also stores the value is his account.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function setMoney(thePlayer,key,amount)&lt;br /&gt;
    setPlayerMoney (thePlayer,amount) -- وضع فلوس لاعب&lt;br /&gt;
    local account = getPlayerAccount(thePlayer) -- جلب حساب لاعب&lt;br /&gt;
    if account and tonumber(amount) then&lt;br /&gt;
        setAccountData(account,&amp;quot;money&amp;quot;,amount) -- وضع حساب في داتا&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;setmoney&amp;quot;,setMoney) -- أمر كونسول&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==انظر ايضاً==&lt;br /&gt;
{{AR Account_functions}}&lt;br /&gt;
&lt;br /&gt;
[[en:getPlayerAccount]]&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AR/getPlayerAccount&amp;diff=45469</id>
		<title>AR/getPlayerAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AR/getPlayerAccount&amp;diff=45469"/>
		<updated>2015-07-25T18:12:37Z</updated>

		<summary type="html">&lt;p&gt;Blinx: /* مثال */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server function}}&lt;br /&gt;
لاعب معين [[account]] تستخدم هذه الوظيفة للحصول على حساب&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account getPlayerAccount ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===العناصر المطلوبة===&lt;br /&gt;
* '''thePlayer:''' اللاعب الذي تريد الحصول على حسابه.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns the player's account object, or ''false'' if the player passed to the function is invalid.&lt;br /&gt;
&lt;br /&gt;
==مثال==&lt;br /&gt;
This example sets a player's money and also stores the value is his account.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function setMoney(thePlayer,key,amount)&lt;br /&gt;
    setPlayerMoney (thePlayer,amount) -- وضع فلوس لاعب&lt;br /&gt;
    local account = getPlayerAccount(thePlayer)&lt;br /&gt;
    if account and tonumber(amount) then&lt;br /&gt;
        setAccountData(account,&amp;quot;money&amp;quot;,amount)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;setmoney&amp;quot;,setMoney)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==انظر ايضاً==&lt;br /&gt;
{{AR Account_functions}}&lt;br /&gt;
&lt;br /&gt;
[[en:getPlayerAccount]]&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Blinx&amp;diff=45468</id>
		<title>User:Blinx</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Blinx&amp;diff=45468"/>
		<updated>2015-07-25T18:11:03Z</updated>

		<summary type="html">&lt;p&gt;Blinx: Created page with &amp;quot;جزائري واافتخر  :]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;جزائري واافتخر  :]&lt;/div&gt;</summary>
		<author><name>Blinx</name></author>
	</entry>
</feed>