<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ratt</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ratt"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/wiki/Special:Contributions/Ratt"/>
	<updated>2026-04-23T22:51:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Modules/MTA-MySQL&amp;diff=15152</id>
		<title>Modules/MTA-MySQL</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Modules/MTA-MySQL&amp;diff=15152"/>
		<updated>2008-01-22T14:17:52Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs_Checking|Followed instructions correctly yet the server says the following: Module: Unable to find modules/mta_mysql.dll!}}&lt;br /&gt;
&lt;br /&gt;
{{Module_Info|&lt;br /&gt;
  name           = MTA MySQL |&lt;br /&gt;
  version        = 0.1 |&lt;br /&gt;
  author         = [[User:ryden|Alberto Alonso (ryden)]] |&lt;br /&gt;
  module_website = ''Not available'' |&lt;br /&gt;
  download_link  = [http://banana.gta-host.com/mta-mysql.tar.gz Here] |&lt;br /&gt;
  license        = [http://www.opensource.org/licenses/bsd-license.php BSD]&lt;br /&gt;
}}&lt;br /&gt;
MTA MySQL is an alternative to the default [[Modules/MySQL|ml_mysql]] module provided by the MTA team.&lt;br /&gt;
It is available for Windows and GNU/Linux and provides the source code.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===Windows===&lt;br /&gt;
Uncompress the file mta_mysql.dll into your ''C:\Program files\MTA San Andreas\server\mods\deathmatch\modules\'' directory and the file libmysql.dll into your ''C:\Program files\MTA San Andreas\server\'' directory.&lt;br /&gt;
&lt;br /&gt;
Then, add the following line in mtaserver.conf:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;module file=&amp;quot;mta_mysql.dll&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GNU/Linux===&lt;br /&gt;
Uncompress the file mta_mysql.so in the ''mods/deathmatch/modules/'' directory.&lt;br /&gt;
&lt;br /&gt;
Then, add the following line in mtaserver.conf:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;module file=&amp;quot;mta_mysql.so&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handler functions==&lt;br /&gt;
{{Modules/MTA-MySQL/Handler_functions}}&lt;br /&gt;
&lt;br /&gt;
==Result managing functions==&lt;br /&gt;
{{Modules/MTA-MySQL/Result_functions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modules]]&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Modules/MTA-MySQL&amp;diff=15151</id>
		<title>Modules/MTA-MySQL</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Modules/MTA-MySQL&amp;diff=15151"/>
		<updated>2008-01-22T14:17:38Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs_Checking|Followed instructions correctly yet the server says the following: Module: Unable to find modules/mta_mysql.dll!}}&lt;br /&gt;
{{Module_Info|&lt;br /&gt;
  name           = MTA MySQL |&lt;br /&gt;
  version        = 0.1 |&lt;br /&gt;
  author         = [[User:ryden|Alberto Alonso (ryden)]] |&lt;br /&gt;
  module_website = ''Not available'' |&lt;br /&gt;
  download_link  = [http://banana.gta-host.com/mta-mysql.tar.gz Here] |&lt;br /&gt;
  license        = [http://www.opensource.org/licenses/bsd-license.php BSD]&lt;br /&gt;
}}&lt;br /&gt;
MTA MySQL is an alternative to the default [[Modules/MySQL|ml_mysql]] module provided by the MTA team.&lt;br /&gt;
It is available for Windows and GNU/Linux and provides the source code.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===Windows===&lt;br /&gt;
Uncompress the file mta_mysql.dll into your ''C:\Program files\MTA San Andreas\server\mods\deathmatch\modules\'' directory and the file libmysql.dll into your ''C:\Program files\MTA San Andreas\server\'' directory.&lt;br /&gt;
&lt;br /&gt;
Then, add the following line in mtaserver.conf:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;module file=&amp;quot;mta_mysql.dll&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GNU/Linux===&lt;br /&gt;
Uncompress the file mta_mysql.so in the ''mods/deathmatch/modules/'' directory.&lt;br /&gt;
&lt;br /&gt;
Then, add the following line in mtaserver.conf:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;module file=&amp;quot;mta_mysql.so&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handler functions==&lt;br /&gt;
{{Modules/MTA-MySQL/Handler_functions}}&lt;br /&gt;
&lt;br /&gt;
==Result managing functions==&lt;br /&gt;
{{Modules/MTA-MySQL/Result_functions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modules]]&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SpawnPlayer&amp;diff=13698</id>
		<title>SpawnPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SpawnPlayer&amp;diff=13698"/>
		<updated>2007-12-12T09:54:18Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server function}}&lt;br /&gt;
This function spawns the player at an arbitary point on the map.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''x:''' The x co-ordinate to spawn the player at&lt;br /&gt;
*'''y:''' The y co-ordinate to spawn the player at&lt;br /&gt;
*'''z:''' The z co-ordinate to spawn the player at&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''rotation:''' rotation of the player on spawn&lt;br /&gt;
*'''skinID:''' players skin on spawn&lt;br /&gt;
*'''interior:''' interior the player will spawn into&lt;br /&gt;
*'''dimension:''' The ID of the [[dimension]] that the player should be in&lt;br /&gt;
*'''theTeam:''' the team the player will join&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the player was spawned successfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example spawns all the players in the middle of the game map.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Get a table of all the players&lt;br /&gt;
players = getElementsByType ( &amp;quot;player&amp;quot; )&lt;br /&gt;
-- Go through every player&lt;br /&gt;
for playerKey, playerValue in ipairs(players) do&lt;br /&gt;
	-- Spawn them at the desired coordinates&lt;br /&gt;
	spawnPlayer ( playerValue, 0.0, 0.0, 5.0, 90.0, 0 )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player_functions}}&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Vehicle_IDs&amp;diff=13697</id>
		<title>Vehicle IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Vehicle_IDs&amp;diff=13697"/>
		<updated>2007-12-12T03:01:52Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions.&lt;br /&gt;
&lt;br /&gt;
==2 Door and Compact==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alpha&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;602&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hustler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;545&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blista Compact&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;496&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Majestic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;517&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bravura&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;401&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Manana&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;410&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buccaneer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;518&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Picador&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cadrona&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;527&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Previon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;436&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Club&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;589&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stafford&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;580&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Esperanto&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;419&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stallion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;439&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Feltzer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;533&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tampa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;549&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fortune&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;526&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Virgo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;491&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hermes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;474&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4-Door and Luxury ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Admiral&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;445&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Oceanic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;467&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damaged Glendale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;604&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Premier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;426&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elegant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;507&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Primo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;547&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Emperor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;585&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sentinel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;405&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Euros&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;587&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stretch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;409&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Glendale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;466&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sunrise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Greenwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;492&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tahoma&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;566&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Intruder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;546&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vincent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;540&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Merit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;551&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Washington&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;421&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nebula&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;516&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Willard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;529&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;&lt;br /&gt;
  Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andromada&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;592&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Nevada&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;553&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;AT-400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;577&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    News Chopper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;488&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Beagle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;511&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Police Maverick&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;497&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cargobob&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;548&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Raindance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;563&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cropduster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;512&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Rustler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;476&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dodo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;593&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Seasparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;447&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hunter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;425&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Shamal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;519&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hydra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;520&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    Skimmer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Leviathan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;417&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Sparrow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;469&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maverick&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;487&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
    Stuntplane&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;513&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bikes==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;BF-400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;581&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mountain Bike&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;510&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bike&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;509&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NRG-500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;522&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;BMX&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;481&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;PCJ-600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;461&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Faggio&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;462&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pizza Boy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;448&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;FCR-900&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;521&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sanchez&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 468&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freeway&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;463&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wayfarer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;586&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boats==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coastguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;472&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dinghy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;473&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jetmax&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;493&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Launch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;595&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Marquis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;484&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Predator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;430&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reefer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;453&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Speeder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;452&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Squalo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;446&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tropic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;454&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Civil Servant / Public Transportation==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Baggage&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;485&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trolly**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;449&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Brown Streak Engine**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;538&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Utility Van&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;552&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;431&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cabbie&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;438&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;437&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;537&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sweeper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;574&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Taxi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;420&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Towtruck&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;525&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trashmaster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;408&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government Vehicles==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ambulance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;416&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Police Car (Los Santos)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;596&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Barracks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;433&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Police Car (San Fierro)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;597&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Enforcer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;427&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Police Ranger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;599&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;FBI Rancher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;490&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhino&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;432&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;FBI Truck&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;528&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;S.W.A.T.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;601&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fire Truck&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;407&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Securicar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;428&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fire Truck (Ladder)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;544&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;HPV1000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;523&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Patriot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;470&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Police Car (Las Venturas)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;598&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy and Utility Trucks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Benson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;499&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hotdog&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;588&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Black Boxville&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;609&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Linerunner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;403&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boxville&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;498&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Linerunner (From &amp;quot;Tanker Commando&amp;quot;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;514&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cement Truck&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;524&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mr. Whoopee&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;423&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Combine Harvester&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;532&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mule&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;414&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;DFT-30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;578&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Packer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;443&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dozer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;486&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Roadtrain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;515&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dumper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;406&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tractor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;531&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dune&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;573&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yankee&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;456&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flatbed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;455&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Trucks and Vans==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Berkley's RC Van&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;459&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sadler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;543&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bobcat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;422&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tug&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;583&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Burrito&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;482&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Walton&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;478&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Damaged Sadler&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;605&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yosemite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;554&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Forklift&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;530&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Moonbeam&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;418&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mower&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;572&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;News Van&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;582&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pony&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;413&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rumpo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;440&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lowriders==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blade&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;536&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Broadway&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;575&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Remington&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;534&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Savanna&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;567&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Slamvan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;535&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tornado&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;576&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Voodoo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;412&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muscle Cars==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buffalo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;402&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Clover&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;542&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phoenix&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;603&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sabre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;475&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trains==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;537&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Brown Streak&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;538&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flat Freight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;569&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Box Freight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;590&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RC Vehicles==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RC Bandit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;441&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RC Baron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;464&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RC Goblin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;501&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RC Raider&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;465&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;RC Tiger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;564&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recreational==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bandito&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;568&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Monster 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;557&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;BF Injection&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;424&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Quadbike&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;471&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bloodring Banger&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;504&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sandking&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;495&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Caddy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;457&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vortex&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;539&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Camper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;483&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Journey&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;508&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;570&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mesa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;500&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Monster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;444&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Monster 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;556&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Street Racers==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Banshee&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;429&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Infernus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;411&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bullet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;541&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jester&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;559&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cheetah&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;415&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stratum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;561&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Comet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;480&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sultan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;560&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elegy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;562&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Super GT&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;506&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flash&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;565&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Turismo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;451&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hotknife&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;434&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uranus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;558&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hotring Racer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;494&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windsor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;555&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hotring Racer 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;502&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;ZR-350&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;477&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hotring Racer 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;503&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SUVs and Wagons==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Huntley&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;579&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Landstalker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Perennial&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;404&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rancher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;489&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rancher (From &amp;quot;Lure&amp;quot;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;505&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Regina&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;479&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Romero&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;442&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solair&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;458&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; class=&amp;quot;unnamed1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th width=&amp;quot;218&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;24&amp;quot;&amp;gt;ID&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Baggage Trailer (covered)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;606&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Baggage Trailer (Uncovered)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;607&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farm Trailer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;610&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freight Train Boxcar**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;590&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Freight Train Flatbed**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;569&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;quot;Street Clean&amp;quot; Trailer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;611&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trailer (From &amp;quot;Tanker Commando&amp;quot;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;608&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trailer (Stairs)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;435&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trailer 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trailer 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;591&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trailer 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;591&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Projects_report&amp;diff=13539</id>
		<title>Talk:Projects report</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Projects_report&amp;diff=13539"/>
		<updated>2007-12-09T05:34:37Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;projectstable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Type&lt;br /&gt;
! Name&lt;br /&gt;
! Status&lt;br /&gt;
! Description&lt;br /&gt;
{{Project | Project 1 type | Project 1 name | Project 1 status | Project 1 description }}&lt;br /&gt;
{{Project | Project 2 type | Project 2 name | Project 2 status | Project 2 description }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;reportstable&amp;quot;&lt;br /&gt;
{{Weekly report | September 28 | Type report here }}&lt;br /&gt;
{{Weekly report | October 6 | Type report here }}&lt;br /&gt;
{{Weekly report | October 13 | Type report here }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Projects_report&amp;diff=13538</id>
		<title>Talk:Projects report</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Projects_report&amp;diff=13538"/>
		<updated>2007-12-09T05:31:28Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;projectstable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Type&lt;br /&gt;
! Name&lt;br /&gt;
! Status&lt;br /&gt;
! Description&lt;br /&gt;
{{Project | Map | CTF CS Italy | Just greatly improved during the time I've had spare. Added a market, and improved blue spawn. Few more alterations needed before beta | Replica map of 'Italy' for the gamemode CTF }}&lt;br /&gt;
{{Project | Project 2 type | Project 2 name | Project 2 status | Project 2 description }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;reportstable&amp;quot;&lt;br /&gt;
{{Weekly report | September 28 | Type report here }}&lt;br /&gt;
{{Weekly report | October 6 | Type report here }}&lt;br /&gt;
{{Weekly report | October 13 | Type report here }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11930</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11930"/>
		<updated>2007-09-11T17:39:48Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* CS Italy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm mainly a map designer as I've always seen myself as being imaginative and I like practical work. Although I will do some scripting when I need to and when i feel like learning some more LUA. Here I'll put any info on the current maps/scripts I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #FF0000;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
*2 Teams&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;br /&gt;
*18 Pickups&lt;br /&gt;
*2-4 Teams&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11924</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11924"/>
		<updated>2007-09-11T17:26:50Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm mainly a map designer as I've always seen myself as being imaginative and I like practical work. Although I will do some scripting when I need to and when i feel like learning some more LUA. Here I'll put any info on the current maps/scripts I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
*2 Teams&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;br /&gt;
*18 Pickups&lt;br /&gt;
*2-4 Teams&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11923</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11923"/>
		<updated>2007-09-11T17:26:21Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm mainly a map designer as I've always been imaginative and practical. Although I will do some scripting when I need to and when i feel like learning some more LUA. Here I'll put any info on the current maps/scripts I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
*2 Teams&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;br /&gt;
*18 Pickups&lt;br /&gt;
*2-4 Teams&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11922</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11922"/>
		<updated>2007-09-11T17:23:56Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* Bombsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
*2 Teams&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;br /&gt;
*18 Pickups&lt;br /&gt;
*2-4 Teams&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11921</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11921"/>
		<updated>2007-09-11T17:23:45Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* CS Italy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
*2 Teams&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;br /&gt;
*18 Pickups&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11920</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11920"/>
		<updated>2007-09-11T17:23:35Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* Bombsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;br /&gt;
*18 Pickups&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11919</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11919"/>
		<updated>2007-09-11T17:23:14Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* Bombsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;br /&gt;
*163 Objects&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11918</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11918"/>
		<updated>2007-09-11T17:21:16Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;br /&gt;
&lt;br /&gt;
==Bombsite==&lt;br /&gt;
A 4 way symmetrical CTF map in a large area of burnt down and collapsed warehouses. Possibly one way to escape I think someone said so will need to check that out.&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11917</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11917"/>
		<updated>2007-09-11T17:19:06Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* Sharks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;br /&gt;
*114 Objects (Plus how ever many Sharks)&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11916</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11916"/>
		<updated>2007-09-11T17:17:19Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;br /&gt;
&lt;br /&gt;
==Sinking Ship==&lt;br /&gt;
Not altered this lately. Started trying to make an assault map with it but got fed up as all my objectives heights got muddled up (Possibly cus I got the positions with a jetpack on). Will have another go when I can and possibly make use of the custom objectives.&lt;br /&gt;
*29 Objects&lt;br /&gt;
&lt;br /&gt;
==Sharks==&lt;br /&gt;
Sort of experimental but worked well and makes for a fun, different game. Few wierd things need fixing though like the blips on the radar have dissapeared for some reason. Would like to implement moving platforms or something. Possibly use it for a Shark vs Turtles game.&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11915</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11915"/>
		<updated>2007-09-11T17:11:05Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* CS Italy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dotted #AAAAAA;padding:8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Not working since 07/09/07, ctf mode broken I think'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11914</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11914"/>
		<updated>2007-09-11T17:09:33Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* CS Italy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;br /&gt;
*250 Objects&lt;br /&gt;
*10 Pickups&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11913</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11913"/>
		<updated>2007-09-11T17:06:53Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here I'll put any info on the current maps I'm making, if they're finished etc.&lt;br /&gt;
==CS Italy==&lt;br /&gt;
A rough replica of CS Italy as I know it from SOFII (As I never even played CS lmao).&lt;br /&gt;
Working nicely with the CTF mode atm, may be a couple ways to escape still which I will fix when I find them.&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11715</id>
		<title>User:Ratt</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Ratt&amp;diff=11715"/>
		<updated>2007-09-04T01:45:37Z</updated>

		<summary type="html">&lt;p&gt;Ratt: New page: Lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lol.&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=KillPlayer&amp;diff=11416</id>
		<title>KillPlayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=KillPlayer&amp;diff=11416"/>
		<updated>2007-08-26T15:51:39Z</updated>

		<summary type="html">&lt;p&gt;Ratt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function kills the specified player.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool killPlayer ( player thePlayer, [ player theKiller = nil, int weapon=255, int bodyPart=255 ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''thePlayer:''' The [[player]] to kill&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
* '''theKiller:''' The player responsible for the kill&lt;br /&gt;
* '''weapon:''' The ID of the weapon that should appear to have killed the player (doesn't affect how they die)&lt;br /&gt;
* '''bodyPart:''' The ID of the body part that should appear to have been hit by the weapon (doesn't affect how they die)&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the player was killed, ''false'' if the player specified could not be killed or is invalid.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Get the player with an ID of 1&lt;br /&gt;
thePlayer = getPlayerFromID ( 1 )&lt;br /&gt;
-- If a player was found with an ID of 1 then&lt;br /&gt;
if ( thePlayer ) then&lt;br /&gt;
	-- Kill the player&lt;br /&gt;
	if ( killPlayer ( thePlayer ) ) then&lt;br /&gt;
		-- Inform everyone that they were killed.&lt;br /&gt;
		outputChatBox ( getPlayerName ( thePlayer ) .. &amp;quot; was eliminated.&amp;quot; )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateBlipAttachedTo&amp;diff=10160</id>
		<title>CreateBlipAttachedTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateBlipAttachedTo&amp;diff=10160"/>
		<updated>2007-08-12T23:36:44Z</updated>

		<summary type="html">&lt;p&gt;Ratt: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
This function creates a [[blip]] that is attached to an [[element]]. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;blip createBlipAttachedTo ( element elementToAttachTo, [int icon=0, int size=2, int r=255, int g=0, int b=0, int a=255, visibleTo=getRootElement()] )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''elementToAttachTo:''' The [[element]] to attach the marker to.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''icon:''' The icon that the radar blips should be. Valid values are:&lt;br /&gt;
{{Blip_Icons}}&lt;br /&gt;
*'''size:''' The size of the radar blip. Default is 2.&lt;br /&gt;
*'''r:''' The amount of red in the blip's color (0 - 255). Only applicable to the ''border'' icon. 'Default is 255. &lt;br /&gt;
*'''g:''' The amount of green in the blip's color (0 - 255). Only applicable to the ''border'' icon. Default is 0.&lt;br /&gt;
*'''b:''' The amount of blue in the blip's color (0 - 255). Only applicable to the ''border'' icon. Default is 0.&lt;br /&gt;
*'''a:''' The amount of alpha in the blip's color (0 - 255). Default is 255.&lt;br /&gt;
* '''visibleTo:''' What elements can see the blip. Defaults to visible to everyone. See [[visibility]].&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[blip]] if the blip was created succesfully, or ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Pick a random player&lt;br /&gt;
function setupRandomRobber ()&lt;br /&gt;
	local myPlayer = getRandomPlayer ()&lt;br /&gt;
	-- Create a radar blip at the player's position, with a 'cash' icon and only visible to everyone (no 'visibleTo' parameter)&lt;br /&gt;
	local myBlip = createBlipAttachedTo ( myPlayer, 52 )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Blip_functions}}&lt;/div&gt;</summary>
		<author><name>Ratt</name></author>
	</entry>
</feed>