AR/playSound: Difference between revisions

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Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise.
Returns a [[sound]] element if the sound was successfully created, ''false'' otherwise.


==Example==  
==مثال==  
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 16:33, 6 May 2013

Creates a sound element and plays it immediately after creation for the local player.

Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M.

Syntax

element playSound ( string soundPath, [ bool looped = false ] )

Required Arguments

  • soundPath: The filepath to the sound file you want to play. (Sound file has to be predefined in the meta.xml file with <file /> tag.)

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

مثال

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") -- wasted.mp3 نشغل الصوت - sounds من مجلد اسمه	
        setSoundVolume(sound, 0.5) -- 50% نجعل حجم الصوت
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) -- نضع الايفنت الى هذه الوظيفه عند موت الاعب

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