AR/setSoundPosition

From Multi Theft Auto: Wiki
Revision as of 03:41, 6 May 2013 by Tete (talk | contribs) (setSoundPosition)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function is used to change the seek position of the specified sound element. Use a player element to control a players voice with this function.

Syntax

bool setSoundPosition ( element theSound, int pos )

Required Arguments

  • theSound: The sound element which seek position you want to modify.
  • pos: An integer value representing the new seek position of the sound in milliseconds.

Returns

Returns true if the sound element's seek position was successfully changed, false otherwise.

Example

This example allows the player to set how many milliseconds into the song he wants it to play from

Click to collapse [-]
Client
theSound = playSound("music/song.mp3")
function setSongPos(cmd, ms)
    local ssp = setSoundPosition(theSound, ms)
    if ssp then
        local seconds = ms / 1000 --this will get the amount of seconds from milliseconds
        outputChatBox("Sound is now playing from: "..seconds.." Seconds!")
    else
        outputChatBox("An error has occured. Please make shore there are atleast")
        local seconds = ms / 1000 --this will get the amount of seconds from milliseconds
        outputChatBox(seconds.." Seconds in this song!")
    end
end
addCommandHandler("skipsong", setSongPos)

Changelog

Version Description
1.3.2 Added player element for voice control

أنظر أيضاً