AclSetRight: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server function}}  
{{Server function}}  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This functions changes or adds the given right in the given ACL. The access can be ''true'' or ''false'' and specifies whether the ACL gives access to the right or not.
This functions changes or adds the given right in the given ACL. The access can be ''true'' or ''false'' and specifies whether the ACL gives access to the right or not.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[acl]]:setRight||aclGetRight}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theAcl:''' The ACL to change the right of
*'''theAcl:''' The ACL to change the right of
*'''rightName:''' The right to add/change the access property of
*'''rightName:''' The right to add/change the access property of. It '''must''' be prefixed with "'''function.'''" or "'''command.'''" or "'''general.'''" or "'''resource.'''"
*'''hasAccess:''' Whether the access should be set to true or false
*'''hasAccess:''' Whether the access should be set to true or false


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the access was successfully changed, ''false'' or ''nil'' if it failed for some reason, ie. invalid ACL or the rightname is invalid.
Returns ''true'' if the access was successfully changed, ''false'' or ''nil'' if it failed for some reason, ie. invalid ACL or the rightname is invalid.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example adds a command ''setaclright'' with which you can easily add new rights to specified access control lists.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
function setACLRight ( thePlayer, commandName, aclName, rightName, access )
    local ourACL = aclGet ( aclName )
    -- if there is no previous ACL with this name, we need to create one
    if not ourACL then
        ourACL = aclCreate ( aclName )
    end
 
    -- turn the boolean string to lower case
    access = string.lower ( access )
    -- access has to be either true or false (booleans)
    if not (access == "true" or access == "false") then
        -- print out error message to debug window
        return outputDebugString ( "Invalid access; true and false are only accepted", 1 )
    end
 
    -- change the access to boolean
    if access == "true" then
        access = true
    else
        access = false
    end
 
    -- and finally let's set the right
    aclSetRight ( ourACL, rightName, access )
    -- don't forget to save the ACL after it has been modified
    aclSave ()
end
addCommandHandler ( "setaclright", setACLRight )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{ACL_functions}}
{{ACL_functions}}
[[Category:Incomplete]]
[[zh-cn:aclSetRight]]

Latest revision as of 16:21, 1 March 2023

This functions changes or adds the given right in the given ACL. The access can be true or false and specifies whether the ACL gives access to the right or not.

Syntax

bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )

OOP Syntax Help! I don't understand this!

Method: acl:setRight(...)
Counterpart: aclGetRight


Required Arguments

  • theAcl: The ACL to change the right of
  • rightName: The right to add/change the access property of. It must be prefixed with "function." or "command." or "general." or "resource."
  • hasAccess: Whether the access should be set to true or false

Returns

Returns true if the access was successfully changed, false or nil if it failed for some reason, ie. invalid ACL or the rightname is invalid.

Example

This example adds a command setaclright with which you can easily add new rights to specified access control lists.

function setACLRight ( thePlayer, commandName, aclName, rightName, access )
    local ourACL = aclGet ( aclName )
    -- if there is no previous ACL with this name, we need to create one
    if not ourACL then
        ourACL = aclCreate ( aclName )
    end

    -- turn the boolean string to lower case
    access = string.lower ( access )
    -- access has to be either true or false (booleans)
    if not (access == "true" or access == "false") then
        -- print out error message to debug window
        return outputDebugString ( "Invalid access; true and false are only accepted", 1 )
    end

    -- change the access to boolean
    if access == "true" then
        access = true
    else 
        access = false
    end

    -- and finally let's set the right
    aclSetRight ( ourACL, rightName, access )
    -- don't forget to save the ACL after it has been modified
    aclSave ()
end
addCommandHandler ( "setaclright", setACLRight )

See Also