AclSetRight: Difference between revisions

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m (Added "resource" as the ACL rights type)
 
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bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[acl]]:setRight||aclGetRight}}
===Required Arguments===  
===Required Arguments===  
*'''theAcl:''' The ACL to change the right of
*'''theAcl:''' The ACL to change the right of
*'''rightName:''' The right to add/change the access property of
*'''rightName:''' The right to add/change the access property of. It '''must''' be prefixed with "'''function.'''" or "'''command.'''" or "'''general.'''" or "'''resource.'''"
*'''hasAccess:''' Whether the access should be set to true or false
*'''hasAccess:''' Whether the access should be set to true or false


===Returns===
===Returns===
Returns ''true'' if the access was successfully changed, ''false'' or ''nil'' if it failed for some reason, ie. invalid ACL or the rightname is invalid.
Returns ''true'' if the access was successfully changed, ''false'' or ''nil'' if it failed for some reason, ie. invalid ACL or the rightname is invalid.
==Example==
This example adds a command ''setaclright'' with which you can easily add new rights to specified access control lists.
<syntaxhighlight lang="lua">
function setACLRight ( thePlayer, commandName, aclName, rightName, access )
    local ourACL = aclGet ( aclName )
    -- if there is no previous ACL with this name, we need to create one
    if not ourACL then
        ourACL = aclCreate ( aclName )
    end
    -- turn the boolean string to lower case
    access = string.lower ( access )
    -- access has to be either true or false (booleans)
    if not (access == "true" or access == "false") then
        -- print out error message to debug window
        return outputDebugString ( "Invalid access; true and false are only accepted", 1 )
    end
    -- change the access to boolean
    if access == "true" then
        access = true
    else
        access = false
    end
    -- and finally let's set the right
    aclSetRight ( ourACL, rightName, access )
    -- don't forget to save the ACL after it has been modified
    aclSave ()
end
addCommandHandler ( "setaclright", setACLRight )
</syntaxhighlight>


==See Also==
==See Also==
{{ACL_functions}}
{{ACL_functions}}
[[zh-cn:aclSetRight]]

Latest revision as of 16:21, 1 March 2023

This functions changes or adds the given right in the given ACL. The access can be true or false and specifies whether the ACL gives access to the right or not.

Syntax

bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )

OOP Syntax Help! I don't understand this!

Method: acl:setRight(...)
Counterpart: aclGetRight


Required Arguments

  • theAcl: The ACL to change the right of
  • rightName: The right to add/change the access property of. It must be prefixed with "function." or "command." or "general." or "resource."
  • hasAccess: Whether the access should be set to true or false

Returns

Returns true if the access was successfully changed, false or nil if it failed for some reason, ie. invalid ACL or the rightname is invalid.

Example

This example adds a command setaclright with which you can easily add new rights to specified access control lists.

function setACLRight ( thePlayer, commandName, aclName, rightName, access )
    local ourACL = aclGet ( aclName )
    -- if there is no previous ACL with this name, we need to create one
    if not ourACL then
        ourACL = aclCreate ( aclName )
    end

    -- turn the boolean string to lower case
    access = string.lower ( access )
    -- access has to be either true or false (booleans)
    if not (access == "true" or access == "false") then
        -- print out error message to debug window
        return outputDebugString ( "Invalid access; true and false are only accepted", 1 )
    end

    -- change the access to boolean
    if access == "true" then
        access = true
    else 
        access = false
    end

    -- and finally let's set the right
    aclSetRight ( ourACL, rightName, access )
    -- don't forget to save the ACL after it has been modified
    aclSave ()
end
addCommandHandler ( "setaclright", setACLRight )

See Also