Animations: Difference between revisions

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Line 25: Line 25:
* bat_1 [https://www.pic-upload.de/view-32724479/baseball_-_bat_1.gif.html GIF]
* bat_1 [https://www.pic-upload.de/view-32724479/baseball_-_bat_1.gif.html GIF]
* bat_2 [https://www.pic-upload.de/view-32724478/baseball_-_bat_2.gif.html GIF]
* bat_2 [https://www.pic-upload.de/view-32724478/baseball_-_bat_2.gif.html GIF]
* bat_3 https://www.pic-upload.de/view-32724477/baseball_-_bat_3.gif.html GIF
* bat_3 [https://www.pic-upload.de/view-32724477/baseball_-_bat_3.gif.html GIF]
* bat_4 [https://www.pic-upload.de/view-32724476/baseball_-_bat_4.gif.html GIF]
* bat_4 [https://www.pic-upload.de/view-32724476/baseball_-_bat_4.gif.html GIF]
* bat_block [https://www.pic-upload.de/view-32724475/baseball_-_bat_block.gif.html GIF]
* bat_block [https://www.pic-upload.de/view-32724475/baseball_-_bat_block.gif.html GIF]

Revision as of 18:51, 21 February 2017

airport

  • thrw_barl_thrw GIF

attractors

  • stepsit_in GIF
  • stepsit_loop GIF
  • stepsit_out GIF

bar

  • barcustom_get GIF
  • barcustom_loop GIF
  • barcustom_order GIF
  • barman_idle GIF
  • barserve_bottle GIF
  • barserve_give GIF
  • barserve_glass GIF
  • barserve_in GIF
  • barserve_loop GIF
  • barserve_order GIF
  • dnk_stndf_loop GIF
  • dnk_stndm_loop GIF

baseball

bd_fire

  • bd_fire1
  • bd_fire2
  • bd_fire3
  • bd_gf_wave
  • bd_panic_01
  • bd_panic_02
  • bd_panic_03
  • bd_panic_04
  • bd_panic_loop
  • grlfrd_kiss_03
  • m_smklean_loop
  • playa_kiss_03
  • wash_up

beach

  • bather
  • lay_bac_loop
  • parksit_m_loop
  • parksit_w_loop
  • sitnwait_loop_w

benchpress

  • gym_bp_celebrate
  • gym_bp_down
  • gym_bp_getoff
  • gym_bp_geton
  • gym_bp_up_a
  • gym_bp_up_b
  • gym_bp_up_smooth

bf_injection

  • bf_getin_lhs
  • bf_getin_rhs
  • bf_getout_lhs
  • bf_getout_rhs

biked

  • biked_back
  • biked_drivebyft
  • biked_drivebylhs
  • biked_drivebyrhs
  • biked_fwd
  • biked_getoffback
  • biked_getofflhs
  • biked_getoffrhs
  • biked_hit
  • biked_jumponl
  • biked_jumponr
  • biked_kick
  • biked_left
  • biked_passenger
  • biked_pushes
  • biked_ride
  • biked_right
  • biked_shuffle
  • biked_still

bikeh

  • bikeh_back
  • bikeh_drivebyft
  • bikeh_drivebylhs
  • bikeh_drivebyrhs
  • bikeh_fwd
  • bikeh_getoffback
  • bikeh_getofflhs
  • bikeh_getoffrhs
  • bikeh_hit
  • bikeh_jumponl
  • bikeh_jumponr
  • bikeh_kick
  • bikeh_left
  • bikeh_passenger
  • bikeh_pushes
  • bikeh_ride
  • bikeh_right
  • bikeh_still

bikeleap

  • bk_blnce_in
  • bk_blnce_out
  • bk_jmp
  • bk_rdy_in
  • bk_rdy_out
  • struggle_cesar
  • struggle_driver
  • truck_driver
  • truck_getin

bikes

  • bikes_back
  • bikes_drivebyft
  • bikes_drivebylhs
  • bikes_drivebyrhs
  • bikes_fwd
  • bikes_getoffback
  • bikes_getofflhs
  • bikes_getoffrhs
  • bikes_hit
  • bikes_jumponl
  • bikes_jumponr
  • bikes_kick
  • bikes_left
  • bikes_passenger
  • bikes_pushes
  • bikes_ride
  • bikes_right
  • bikes_snatch_l
  • bikes_snatch_r
  • bikes_still

bikev

  • bikev_back
  • bikev_drivebyft
  • bikev_drivebylhs
  • bikev_drivebyrhs
  • bikev_fwd
  • bikev_getoffback
  • bikev_getofflhs
  • bikev_getoffrhs
  • bikev_hit
  • bikev_jumponl
  • bikev_jumponr
  • bikev_kick
  • bikev_left
  • bikev_passenger
  • bikev_pushes
  • bikev_ride
  • bikev_right
  • bikev_still

bike_dbz

  • pass_driveby_bwd
  • pass_driveby_fwd
  • pass_driveby_lhs
  • pass_driveby_rhs

bmx

  • bmx_back
  • bmx_bunnyhop
  • bmx_drivebyft
  • bmx_driveby_lhs
  • bmx_driveby_rhs
  • bmx_fwd
  • bmx_getoffback
  • bmx_getofflhs
  • bmx_getoffrhs
  • bmx_jumponl
  • bmx_jumponr
  • bmx_left
  • bmx_pedal
  • bmx_pushes
  • bmx_ride
  • bmx_right
  • bmx_sprint
  • bmx_still

bomber

  • bom_plant
  • bom_plant_2idle
  • bom_plant_crouch_in
  • bom_plant_crouch_out
  • bom_plant_in
  • bom_plant_loop

box

  • boxhipin
  • boxhipup
  • boxshdwn
  • boxshup
  • bxhipwlk
  • bxhwlki
  • bxshwlk
  • bxshwlki
  • bxwlko
  • catch_box

bsktball

  • bball_def_jump_shot
  • bball_def_loop
  • bball_def_stepl
  • bball_def_stepr
  • bball_dnk
  • bball_dnk_gli
  • bball_dnk_gli_o
  • bball_dnk_lnch
  • bball_dnk_lnch_o
  • bball_dnk_lnd
  • bball_dnk_o
  • bball_idle
  • bball_idle2
  • bball_idle2_o
  • bball_idleloop
  • bball_idleloop_o
  • bball_idle_o
  • bball_jump_cancel
  • bball_jump_cancel_o
  • bball_jump_end
  • bball_jump_shot
  • bball_jump_shot_o
  • bball_net_dnk_o
  • bball_pickup
  • bball_pickup_o
  • bball_react_miss
  • bball_react_score
  • bball_run
  • bball_run_o
  • bball_skidstop_l
  • bball_skidstop_l_o
  • bball_skidstop_r
  • bball_skidstop_r_o
  • bball_walk
  • bball_walkstop_l
  • bball_walkstop_l_o
  • bball_walkstop_r
  • bball_walkstop_r_o
  • bball_walk_o
  • bball_walk_start
  • bball_walk_start_o

buddy

  • buddy_crouchfire
  • buddy_crouchreload
  • buddy_fire
  • buddy_fire_poor
  • buddy_reload

bus

  • bus_close
  • bus_getin_lhs
  • bus_getin_rhs
  • bus_getout_lhs
  • bus_getout_rhs
  • bus_jacked_lhs
  • bus_open
  • bus_open_rhs
  • bus_pullout_lhs

camera

  • camcrch_cmon
  • camcrch_idleloop
  • camcrch_stay
  • camcrch_to_camstnd
  • camstnd_cmon
  • camstnd_idleloop
  • camstnd_lkabt
  • camstnd_to_camcrch
  • piccrch_in
  • piccrch_out
  • piccrch_take
  • picstnd_in
  • picstnd_out
  • picstnd_take

car

  • fixn_car_loop
  • fixn_car_out
  • flag_drop
  • sit_relaxed
  • tap_hand
  • tyd2car_bump
  • tyd2car_high
  • tyd2car_low
  • tyd2car_med
  • tyd2car_turnl
  • tyd2car_turnr

carry

  • crry_prtial
  • liftup
  • liftup05
  • liftup105
  • putdwn
  • putdwn05
  • putdwn105

car_chat

  • carfone_in
  • carfone_loopa
  • carfone_loopa_to_b
  • carfone_loopb
  • carfone_loopb_to_a
  • carfone_out
  • car_sc1_bl
  • car_sc1_br
  • car_sc1_fl
  • car_sc1_fr
  • car_sc2_fl
  • car_sc3_br
  • car_sc3_fl
  • car_sc3_fr
  • car_sc4_bl
  • car_sc4_br
  • car_sc4_fl
  • car_sc4_fr
  • car_talkm_in
  • car_talkm_loop
  • car_talkm_out

casino

  • cards_in
  • cards_loop
  • cards_lose
  • cards_out
  • cards_pick_01
  • cards_pick_02
  • cards_raise
  • cards_win
  • dealone
  • manwinb
  • manwind
  • roulette_bet
  • roulette_in
  • roulette_loop
  • roulette_lose
  • roulette_out
  • roulette_win
  • slot_bet_01
  • slot_bet_02
  • slot_in
  • slot_lose_out
  • slot_plyr
  • slot_wait
  • slot_win_out
  • wof

chainsaw

  • csaw_1
  • csaw_2
  • csaw_3
  • csaw_g
  • csaw_hit_1
  • csaw_hit_2
  • csaw_hit_3
  • csaw_part
  • idle_csaw
  • weapon_csaw
  • weapon_csawlo

choppa

  • choppa_back
  • choppa_bunnyhop
  • choppa_drivebyft
  • choppa_driveby_lhs
  • choppa_driveby_rhs
  • choppa_fwd
  • choppa_getoffback
  • choppa_getofflhs
  • choppa_getoffrhs
  • choppa_jumponl
  • choppa_jumponr
  • choppa_left
  • choppa_pedal
  • choppa_pushes
  • choppa_ride
  • choppa_right
  • choppa_sprint
  • choppa_still

clothes

  • clo_buy
  • clo_in
  • clo_out
  • clo_pose_hat
  • clo_pose_in
  • clo_pose_in_o
  • clo_pose_legs
  • clo_pose_loop
  • clo_pose_out
  • clo_pose_out_o
  • clo_pose_shoes
  • clo_pose_torso
  • clo_pose_watch

coach

  • coach_inl
  • coach_inr
  • coach_opnl
  • coach_opnr
  • coach_outl
  • coach_outr

colt45

  • 2guns_crouchfire
  • colt45_crouchfire
  • colt45_crouchreload
  • colt45_fire
  • colt45_fire_2hands
  • colt45_reload
  • sawnoff_reload

cop_ambient

  • copbrowse_in
  • copbrowse_loop
  • copbrowse_nod
  • copbrowse_out
  • copbrowse_shake
  • coplook_in
  • coplook_loop
  • coplook_nod
  • coplook_out
  • coplook_shake
  • coplook_think
  • coplook_watch

cop_dvbyz

  • cop_dvby_b
  • cop_dvby_ft
  • cop_dvby_l
  • cop_dvby_r

crack

  • bbalbat_idle_01
  • bbalbat_idle_02
  • crckdeth1
  • crckdeth2
  • crckdeth3
  • crckdeth4
  • crckidle1
  • crckidle2
  • crckidle3
  • crckidle4

crib

  • crib_console_loop
  • crib_use_switch
  • ped_console_loop
  • ped_console_loose
  • ped_console_win

dam_jump

  • dam_dive_loop
  • dam_land
  • dam_launch
  • jump_roll
  • sf_jumpwall

dancing

  • bd_clap
  • bd_clap1
  • dance_loop
  • dan_down_a
  • dan_left_a
  • dan_loop_a
  • dan_right_a
  • dan_up_a
  • dnce_m_a
  • dnce_m_b
  • dnce_m_c
  • dnce_m_d
  • dnce_m_e

dealer

  • dealer_deal
  • dealer_idle
  • dealer_idle_01
  • dealer_idle_02
  • dealer_idle_03
  • drugs_buy
  • shop_pay

dildo

  • dildo_1
  • dildo_2
  • dildo_3
  • dildo_block
  • dildo_g
  • dildo_hit_1
  • dildo_hit_2
  • dildo_hit_3
  • dildo_idle

dodge

  • cover_dive_01
  • cover_dive_02
  • crushed
  • crush_jump

dozer

  • dozer_align_lhs
  • dozer_align_rhs
  • dozer_getin_lhs
  • dozer_getin_rhs
  • dozer_getout_lhs
  • dozer_getout_rhs
  • dozer_jacked_lhs
  • dozer_jacked_rhs
  • dozer_pullout_lhs
  • dozer_pullout_rhs

drivebys

  • gang_drivebylhs
  • gang_drivebylhs_bwd
  • gang_drivebylhs_fwd
  • gang_drivebyrhs
  • gang_drivebyrhs_bwd
  • gang_drivebyrhs_fwd
  • gang_drivebytop_lhs
  • gang_drivebytop_rhs

fat

  • fatidle
  • fatidle_armed
  • fatidle_csaw
  • fatidle_rocket
  • fatrun
  • fatrun_armed
  • fatrun_csaw
  • fatrun_rocket
  • fatsprint
  • fatwalk
  • fatwalkstart
  • fatwalkstart_csaw
  • fatwalkst_armed
  • fatwalkst_rocket
  • fatwalk_armed
  • fatwalk_csaw
  • fatwalk_rocket
  • idle_tired

fight_b

  • fightb_1
  • fightb_2
  • fightb_3
  • fightb_block
  • fightb_g
  • fightb_idle
  • fightb_m
  • hitb_1
  • hitb_2
  • hitb_3

fight_c

  • fightc_1
  • fightc_2
  • fightc_3
  • fightc_block
  • fightc_blocking
  • fightc_g
  • fightc_idle
  • fightc_m
  • fightc_spar
  • hitc_1
  • hitc_2
  • hitc_3

fight_d

  • fightd_1
  • fightd_2
  • fightd_3
  • fightd_block
  • fightd_g
  • fightd_idle
  • fightd_m
  • hitd_1
  • hitd_2
  • hitd_3

fight_e

  • fightkick
  • fightkick_b
  • hit_fightkick
  • hit_fightkick_b

finale

  • fin_climb_in
  • fin_cop1_climbout2
  • fin_cop1_loop
  • fin_cop1_stomp
  • fin_hang_l
  • fin_hang_loop
  • fin_hang_r
  • fin_hang_slip
  • fin_jump_on
  • fin_land_car
  • fin_land_die
  • fin_legsup
  • fin_legsup_l
  • fin_legsup_loop
  • fin_legsup_r
  • fin_let_go

finale2

  • fin_cop1_climbout
  • fin_cop1_fall
  • fin_cop1_loop
  • fin_cop1_shot
  • fin_cop1_swing
  • fin_cop2_climbout
  • fin_switch_p
  • fin_switch_s

flame

  • flame_fire

flowers

  • flower_attack
  • flower_attack_m
  • flower_hit

food

  • eat_burger
  • eat_chicken
  • eat_pizza
  • eat_vomit_p
  • eat_vomit_sk
  • ff_dam_bkw
  • ff_dam_fwd
  • ff_dam_left
  • ff_dam_right
  • ff_die_bkw
  • ff_die_fwd
  • ff_die_left
  • ff_die_right
  • ff_sit_eat1
  • ff_sit_eat2
  • ff_sit_eat3
  • ff_sit_in
  • ff_sit_in_l
  • ff_sit_in_r
  • ff_sit_look
  • ff_sit_loop
  • ff_sit_out_180
  • ff_sit_out_l_180
  • ff_sit_out_r_180
  • shp_thank
  • shp_tray_in
  • shp_tray_lift
  • shp_tray_lift_in
  • shp_tray_lift_loop
  • shp_tray_lift_out
  • shp_tray_out
  • shp_tray_pose
  • shp_tray_return

freeweights

  • gym_barbell
  • gym_free_a
  • gym_free_b
  • gym_free_celebrate
  • gym_free_down
  • gym_free_loop
  • gym_free_pickup
  • gym_free_putdown
  • gym_free_up_smooth

gangs

  • dealer_deal
  • dealer_idle
  • drnkbr_prtl
  • drnkbr_prtl_f
  • drugs_buy
  • hndshkaa
  • hndshkba
  • hndshkca
  • hndshkcb
  • hndshkda
  • hndshkea
  • hndshkfa
  • hndshkfa_swt
  • invite_no
  • invite_yes
  • leanidle
  • leanin
  • leanout
  • prtial_gngtlka
  • prtial_gngtlkb
  • prtial_gngtlkc
  • prtial_gngtlkd
  • prtial_gngtlke
  • prtial_gngtlkf
  • prtial_gngtlkg
  • prtial_gngtlkh
  • prtial_hndshk_01
  • prtial_hndshk_biz_01
  • shake_cara
  • shake_cark
  • shake_carsh
  • smkcig_prtl
  • smkcig_prtl_f

ghands

  • gsign1
  • gsign1lh
  • gsign2
  • gsign2lh
  • gsign3
  • gsign3lh
  • gsign4
  • gsign4lh
  • gsign5
  • gsign5lh
  • lhgsign1
  • lhgsign2
  • lhgsign3
  • lhgsign4
  • lhgsign5
  • rhgsign1
  • rhgsign2
  • rhgsign3
  • rhgsign4
  • rhgsign5

ghetto_db

  • gdb_car2_ply
  • gdb_car2_smo
  • gdb_car2_swe
  • gdb_car_ply
  • gdb_car_ryd
  • gdb_car_smo
  • gdb_car_swe

goggles

  • goggles_put_on

graffiti

  • graffiti_chkout
  • spraycan_fire

graveyard

  • mrnf_loop
  • mrnm_loop
  • prst_loopa

grenade

  • weapon_start_throw
  • weapon_throw
  • weapon_throwu

gymnasium

  • gymshadowbox
  • gym_bike_celebrate
  • gym_bike_fast
  • gym_bike_faster
  • gym_bike_getoff
  • gym_bike_geton
  • gym_bike_pedal
  • gym_bike_slow
  • gym_bike_still
  • gym_jog_falloff
  • gym_shadowbox
  • gym_tread_celebrate
  • gym_tread_falloff
  • gym_tread_getoff
  • gym_tread_geton
  • gym_tread_jog
  • gym_tread_sprint
  • gym_tread_tired
  • gym_tread_walk
  • gym_walk_falloff
  • pedals_fast
  • pedals_med
  • pedals_slow
  • pedals_still

haircuts

  • brb_beard_01
  • brb_buy
  • brb_cut
  • brb_cut_in
  • brb_cut_out
  • brb_hair_01
  • brb_hair_02
  • brb_in
  • brb_loop
  • brb_out
  • brb_sit_in
  • brb_sit_loop
  • brb_sit_out

heist9

  • cas_g2_gasko
  • swt_wllpk_l
  • swt_wllpk_l_back
  • swt_wllpk_r
  • swt_wllpk_r_back
  • swt_wllshoot_in_l
  • swt_wllshoot_in_r
  • swt_wllshoot_out_l
  • swt_wllshoot_out_r
  • use_swipecard

int_house

  • bed_in_l
  • bed_in_r
  • bed_loop_l
  • bed_loop_r
  • bed_out_l
  • bed_out_r
  • lou_in
  • lou_loop
  • lou_out
  • wash_up

int_office

  • ff_dam_fwd
  • off_sit_2idle_180
  • off_sit_bored_loop
  • off_sit_crash
  • off_sit_drink
  • off_sit_idle_loop
  • off_sit_in
  • off_sit_read
  • off_sit_type_loop
  • off_sit_watch

int_shop

  • shop_cashier
  • shop_in
  • shop_looka
  • shop_lookb
  • shop_loop
  • shop_out
  • shop_pay
  • shop_shelf

jst_buisness

  • girl_01
  • girl_02
  • player_01
  • smoke_01

kart

  • kart_getin_lhs
  • kart_getin_rhs
  • kart_getout_lhs
  • kart_getout_rhs

kissing

  • bd_gf_wave
  • gfwave2
  • gf_carargue_01
  • gf_carargue_02
  • gf_carspot
  • gf_streetargue_01
  • gf_streetargue_02
  • gift_get
  • gift_give
  • grlfrd_kiss_01
  • grlfrd_kiss_02
  • grlfrd_kiss_03
  • playa_kiss_01
  • playa_kiss_02
  • playa_kiss_03

knife

  • kill_knife_ped_damage
  • kill_knife_ped_die
  • kill_knife_player
  • kill_partial
  • knife_1
  • knife_2
  • knife_3
  • knife_4
  • knife_block
  • knife_g
  • knife_hit_1
  • knife_hit_2
  • knife_hit_3
  • knife_idle
  • knife_part
  • weapon_knifeidle

lapdan1

  • lapdan_d
  • lapdan_p

lapdan2

  • lapdan_d
  • lapdan_p

lapdan3

  • lapdan_d
  • lapdan_p

lowrider

  • f_smklean_loop
  • lrgirl_bdbnce
  • lrgirl_hair
  • lrgirl_hurry
  • lrgirl_idleloop
  • lrgirl_idle_to_l0
  • lrgirl_l0_bnce
  • lrgirl_l0_loop
  • lrgirl_l0_to_l1
  • lrgirl_l12_to_l0
  • lrgirl_l1_bnce
  • lrgirl_l1_loop
  • lrgirl_l1_to_l2
  • lrgirl_l2_bnce
  • lrgirl_l2_loop
  • lrgirl_l2_to_l3
  • lrgirl_l345_to_l1
  • lrgirl_l3_bnce
  • lrgirl_l3_loop
  • lrgirl_l3_to_l4
  • lrgirl_l4_bnce
  • lrgirl_l4_loop
  • lrgirl_l4_to_l5
  • lrgirl_l5_bnce
  • lrgirl_l5_loop
  • m_smklean_loop
  • m_smkstnd_loop
  • prtial_gngtlkb
  • prtial_gngtlkc
  • prtial_gngtlkd
  • prtial_gngtlke
  • prtial_gngtlkf
  • prtial_gngtlkg
  • prtial_gngtlkh
  • rap_a_loop
  • rap_b_loop
  • rap_c_loop
  • sit_relaxed
  • tap_hand

md_chase

  • carhit_hangon
  • carhit_tumble
  • donutdrop
  • fen_choppa_l1
  • fen_choppa_l2
  • fen_choppa_l3
  • fen_choppa_r1
  • fen_choppa_r2
  • fen_choppa_r3
  • hangon_stun_loop
  • hangon_stun_turn
  • md_bike_2_hang
  • md_bike_jmp_bl
  • md_bike_jmp_f
  • md_bike_lnd_bl
  • md_bike_lnd_die_bl
  • md_bike_lnd_die_f
  • md_bike_lnd_f
  • md_bike_lnd_roll
  • md_bike_lnd_roll_f
  • md_bike_punch
  • md_bike_punch_f
  • md_bike_shot_f
  • md_hang_lnd_roll
  • md_hang_loop

md_end

  • end_sc1_ply
  • end_sc1_ryd
  • end_sc1_smo
  • end_sc1_swe
  • end_sc2_ply
  • end_sc2_ryd
  • end_sc2_smo
  • end_sc2_swe

medic

  • cpr

misc

  • bitchslap
  • bmx_celebrate
  • bmx_comeon
  • bmx_idleloop_01
  • bmx_idleloop_02
  • bmx_talkleft_in
  • bmx_talkleft_loop
  • bmx_talkleft_out
  • bmx_talkright_in
  • bmx_talkright_loop
  • bmx_talkright_out
  • bng_wndw
  • bng_wndw_02
  • case_pickup
  • door_jet
  • grab_l
  • grab_r
  • hiker_pose
  • hiker_pose_l
  • idle_chat_02
  • kat_throw_k
  • kat_throw_o
  • kat_throw_p
  • pass_rifle_o
  • pass_rifle_ped
  • pass_rifle_ply
  • pickup_box
  • plane_door
  • plane_exit
  • plane_hijack
  • plunger_01
  • plyrlean_loop
  • plyr_shkhead
  • run_dive
  • scratchballs_01
  • seat_lr
  • seat_talk_01
  • seat_talk_02
  • seat_watch
  • smalplane_door
  • smlplane_door

mtb

  • mtb_back
  • mtb_bunnyhop
  • mtb_drivebyft
  • mtb_driveby_lhs
  • mtb_driveby_rhs
  • mtb_fwd
  • mtb_getoffback
  • mtb_getofflhs
  • mtb_getoffrhs
  • mtb_jumponl
  • mtb_jumponr
  • mtb_left
  • mtb_pedal
  • mtb_pushes
  • mtb_ride
  • mtb_right
  • mtb_sprint
  • mtb_still

muscular

  • msclewalkst_armed
  • msclewalkst_csaw
  • mscle_rckt_run
  • mscle_rckt_walkst
  • mscle_run_csaw
  • muscleidle
  • muscleidle_armed
  • muscleidle_csaw
  • muscleidle_rocket
  • musclerun
  • musclerun_armed
  • musclesprint
  • musclewalk
  • musclewalkstart
  • musclewalk_armed
  • musclewalk_csaw
  • musclewalk_rocket

nevada

  • nevada_getin
  • nevada_getout

on_lookers

  • lkaround_in
  • lkaround_loop
  • lkaround_out
  • lkup_in
  • lkup_loop
  • lkup_out
  • lkup_point
  • panic_cower
  • panic_hide
  • panic_in
  • panic_loop
  • panic_out
  • panic_point
  • panic_shout
  • pointup_in
  • pointup_loop
  • pointup_out
  • pointup_shout
  • point_in
  • point_loop
  • point_out
  • shout_01
  • shout_02
  • shout_in
  • shout_loop
  • shout_out
  • wave_in
  • wave_loop
  • wave_out

otb

  • betslp_in
  • betslp_lkabt
  • betslp_loop
  • betslp_out
  • betslp_tnk
  • wtchrace_cmon
  • wtchrace_in
  • wtchrace_loop
  • wtchrace_lose
  • wtchrace_out
  • wtchrace_win

parachute

  • fall_skydive
  • fall_skydive_accel
  • fall_skydive_die
  • fall_skydive_l
  • fall_skydive_r
  • para_decel
  • para_decel_o
  • para_float
  • para_float_o
  • para_land
  • para_land_o
  • para_land_water
  • para_land_water_o
  • para_open
  • para_open_o
  • para_rip_land_o
  • para_rip_loop_o
  • para_rip_o
  • para_steerl
  • para_steerl_o
  • para_steerr
  • para_steerr_o

park

  • tai_chi_in
  • tai_chi_loop
  • tai_chi_out

paulnmac

  • piss_in
  • piss_loop
  • piss_out
  • pnm_argue1_a
  • pnm_argue1_b
  • pnm_argue2_a
  • pnm_argue2_b
  • pnm_loop_a
  • pnm_loop_b
  • wank_in
  • wank_loop
  • wank_out

ped

  • abseil
  • arrestgun
  • atm
  • bike_elbowl
  • bike_elbowr
  • bike_fallr
  • bike_fall_off
  • bike_pickupl
  • bike_pickupr
  • bike_pullupl
  • bike_pullupr
  • bomber
  • car_alignhi_lhs
  • car_alignhi_rhs
  • car_align_lhs
  • car_align_rhs
  • car_closedoorl_lhs
  • car_closedoorl_rhs
  • car_closedoor_lhs
  • car_closedoor_rhs
  • car_close_lhs
  • car_close_rhs
  • car_crawloutrhs
  • car_dead_lhs
  • car_dead_rhs
  • car_doorlocked_lhs
  • car_doorlocked_rhs
  • car_fallout_lhs
  • car_fallout_rhs
  • car_getinl_lhs
  • car_getinl_rhs
  • car_getin_lhs
  • car_getin_rhs
  • car_getoutl_lhs
  • car_getoutl_rhs
  • car_getout_lhs
  • car_getout_rhs
  • car_hookertalk
  • car_jackedlhs
  • car_jackedrhs
  • car_jumpin_lhs
  • car_lb
  • car_lb_pro
  • car_lb_weak
  • car_ljackedlhs
  • car_ljackedrhs
  • car_lshuffle_rhs
  • car_lsit
  • car_open_lhs
  • car_open_rhs
  • car_pulloutl_lhs
  • car_pulloutl_rhs
  • car_pullout_lhs
  • car_pullout_rhs
  • car_qjacked
  • car_rolldoor
  • car_rolldoorlo
  • car_rollout_lhs
  • car_rollout_rhs
  • car_shuffle_rhs
  • car_sit
  • car_sitp
  • car_sitplo
  • car_sit_pro
  • car_sit_weak
  • car_tune_radio
  • climb_idle
  • climb_jump
  • climb_jump2fall
  • climb_jump_b
  • climb_pull
  • climb_stand
  • climb_stand_finish
  • cower
  • crouch_roll_l
  • crouch_roll_r
  • dam_arml_frmbk
  • dam_arml_frmft
  • dam_arml_frmlt
  • dam_armr_frmbk
  • dam_armr_frmft
  • dam_armr_frmrt
  • dam_legl_frmbk
  • dam_legl_frmft
  • dam_legl_frmlt
  • dam_legr_frmbk
  • dam_legr_frmft
  • dam_legr_frmrt
  • dam_stomach_frmbk
  • dam_stomach_frmft
  • dam_stomach_frmlt
  • dam_stomach_frmrt
  • door_lhinge_o
  • door_rhinge_o
  • drivebyl_l
  • drivebyl_r
  • driveby_l
  • driveby_r
  • drive_boat
  • drive_boat_back
  • drive_boat_l
  • drive_boat_r
  • drive_l
  • drive_lo_l
  • drive_lo_r
  • drive_l_pro
  • drive_l_pro_slow
  • drive_l_slow
  • drive_l_weak
  • drive_l_weak_slow
  • drive_r
  • drive_r_pro
  • drive_r_pro_slow
  • drive_r_slow
  • drive_r_weak
  • drive_r_weak_slow
  • drive_truck
  • drive_truck_back
  • drive_truck_l
  • drive_truck_r
  • drown
  • duck_cower
  • endchat_01
  • endchat_02
  • endchat_03
  • ev_dive
  • ev_step
  • facanger
  • facgum
  • facsurp
  • facsurpm
  • factalk
  • facurios
  • fall_back
  • fall_collapse
  • fall_fall
  • fall_front
  • fall_glide
  • fall_land
  • fall_skydive
  • fight2idle
  • fighta_1
  • fighta_2
  • fighta_3
  • fighta_block
  • fighta_g
  • fighta_m
  • fightidle
  • fightshb
  • fightshf
  • fightsh_bwd
  • fightsh_fwd
  • fightsh_left
  • fightsh_right
  • flee_lkaround_01
  • floor_hit
  • floor_hit_f
  • fucku
  • gang_gunstand
  • gas_cwr
  • getup
  • getup_front
  • gum_eat
  • guncrouchbwd
  • guncrouchfwd
  • gunmove_bwd
  • gunmove_fwd
  • gunmove_l
  • gunmove_r
  • gun_2_idle
  • gun_butt
  • gun_butt_crouch
  • gun_stand
  • handscower
  • handsup
  • hita_1
  • hita_2
  • hita_3
  • hit_back
  • hit_behind
  • hit_front
  • hit_gun_butt
  • hit_l
  • hit_r
  • hit_walk
  • hit_wall
  • idlestance_fat
  • idlestance_old
  • idle_armed
  • idle_chat
  • idle_csaw
  • idle_gang1
  • idle_hbhb
  • idle_rocket
  • idle_stance
  • idle_taxi
  • idle_tired
  • jetpack_idle
  • jog_femalea
  • jog_malea
  • jump_glide
  • jump_land
  • jump_launch
  • jump_launch_r
  • kart_drive
  • kart_l
  • kart_lb
  • kart_r
  • kd_left
  • kd_right
  • ko_shot_face
  • ko_shot_front
  • ko_shot_stom
  • ko_skid_back
  • ko_skid_front
  • ko_spin_l
  • ko_spin_r
  • pass_smoke_in_car
  • phone_in
  • phone_out
  • phone_talk
  • player_sneak
  • player_sneak_walkstart
  • roadcross
  • roadcross_female
  • roadcross_gang
  • roadcross_old
  • run_1armed
  • run_armed
  • run_civi
  • run_csaw
  • run_fat
  • run_fatold
  • run_gang1
  • run_left
  • run_old
  • run_player
  • run_right
  • run_rocket
  • run_stop
  • run_stopr
  • run_wuzi
  • seat_down
  • seat_idle
  • seat_up
  • shot_leftp
  • shot_partial
  • shot_partial_b
  • shot_rightp
  • shove_partial
  • smoke_in_car
  • sprint_civi
  • sprint_panic
  • sprint_wuzi
  • swat_run
  • swim_tread
  • tap_hand
  • tap_handp
  • turn_180
  • turn_l
  • turn_r
  • walk_armed
  • walk_civi
  • walk_csaw
  • walk_doorpartial
  • walk_drunk
  • walk_fat
  • walk_fatold
  • walk_gang1
  • walk_gang2
  • walk_old
  • walk_player
  • walk_rocket
  • walk_shuffle
  • walk_start
  • walk_start_armed
  • walk_start_csaw
  • walk_start_rocket
  • walk_wuzi
  • weapon_crouch
  • woman_idlestance
  • woman_run
  • woman_runbusy
  • woman_runfatold
  • woman_runpanic
  • woman_runsexy
  • woman_walkbusy
  • woman_walkfatold
  • woman_walknorm
  • woman_walkold
  • woman_walkpro
  • woman_walksexy
  • woman_walkshop
  • xpressscratch

player_dvbys

  • plyr_drivebybwd
  • plyr_drivebyfwd
  • plyr_drivebylhs
  • plyr_drivebyrhs

playidles

  • shift
  • shldr
  • stretch
  • strleg
  • time

police

  • coptraf_away
  • coptraf_come
  • coptraf_left
  • coptraf_stop
  • cop_getoutcar_lhs
  • cop_move_fwd
  • crm_drgbst_01
  • door_kick
  • plc_drgbst_01
  • plc_drgbst_02

pool

  • pool_chalkcue
  • pool_idle_stance
  • pool_long_shot
  • pool_long_shot_o
  • pool_long_start
  • pool_long_start_o
  • pool_med_shot
  • pool_med_shot_o
  • pool_med_start
  • pool_med_start_o
  • pool_place_white
  • pool_short_shot
  • pool_short_shot_o
  • pool_short_start
  • pool_short_start_o
  • pool_walk
  • pool_walk_start
  • pool_xlong_shot
  • pool_xlong_shot_o
  • pool_xlong_start
  • pool_xlong_start_o

poor

  • winwash_start
  • winwash_wash2beg

python

  • python_crouchfire
  • python_crouchreload
  • python_fire
  • python_fire_poor
  • python_reload

quad

  • quad_back
  • quad_driveby_ft
  • quad_driveby_lhs
  • quad_driveby_rhs
  • quad_fwd
  • quad_getoff_b
  • quad_getoff_lhs
  • quad_getoff_rhs
  • quad_geton_lhs
  • quad_geton_rhs
  • quad_hit
  • quad_kick
  • quad_left
  • quad_passenger
  • quad_reverse
  • quad_ride
  • quad_right

quad_dbz

  • pass_driveby_bwd
  • pass_driveby_fwd
  • pass_driveby_lhs
  • pass_driveby_rhs

rapping

  • laugh_01
  • rap_a_in
  • rap_a_loop
  • rap_a_out
  • rap_b_in
  • rap_b_loop
  • rap_b_out
  • rap_c_loop

rifle

  • rifle_crouchfire
  • rifle_crouchload
  • rifle_fire
  • rifle_fire_poor
  • rifle_load

riot

  • riot_angry
  • riot_angry_b
  • riot_challenge
  • riot_chant
  • riot_fuku
  • riot_punches
  • riot_shout

rob_bank

  • cat_safe_end
  • cat_safe_open
  • cat_safe_open_o
  • cat_safe_rob
  • shp_handsup_scr

rocket

  • idle_rocket
  • rocketfire
  • run_rocket
  • walk_rocket
  • walk_start_rocket

rustler

  • plane_align_lhs
  • plane_close
  • plane_getin
  • plane_getout
  • plane_open

ryder

  • ryd_beckon_01
  • ryd_beckon_02
  • ryd_beckon_03
  • ryd_die_pt1
  • ryd_die_pt2
  • van_crate_l
  • van_crate_r
  • van_fall_l
  • van_fall_r
  • van_lean_l
  • van_lean_r
  • van_pickup_e
  • van_pickup_s
  • van_stand
  • van_stand_crate
  • van_throw

scratching

  • scdldlp
  • scdlulp
  • scdrdlp
  • scdrulp
  • sclng_l
  • sclng_r
  • scmid_l
  • scmid_r
  • scshrtl
  • scshrtr
  • sc_ltor
  • sc_rtol

shamal

  • shamal_align
  • shamal_getin_lhs
  • shamal_getout_lhs
  • shamal_open

shop

  • rob_2idle
  • rob_loop
  • rob_loop_threat
  • rob_shifty
  • rob_stickup_in
  • shp_duck
  • shp_duck_aim
  • shp_duck_fire
  • shp_gun_aim
  • shp_gun_duck
  • shp_gun_fire
  • shp_gun_grab
  • shp_gun_threat
  • shp_handsup_scr
  • shp_jump_glide
  • shp_jump_land
  • shp_jump_launch
  • shp_rob_givecash
  • shp_rob_handsup
  • shp_rob_react
  • shp_serve_end
  • shp_serve_idle
  • shp_serve_loop
  • shp_serve_start
  • smoke_ryd

shotgun

  • shotgun_crouchfire
  • shotgun_fire
  • shotgun_fire_poor

silenced

  • crouchreload
  • silencecrouchfire
  • silence_fire
  • silence_reload

skate

  • skate_idle
  • skate_run
  • skate_sprint

smoking

  • f_smklean_loop
  • m_smklean_loop
  • m_smkstnd_loop
  • m_smk_drag
  • m_smk_in
  • m_smk_loop
  • m_smk_out
  • m_smk_tap

sniper

  • weapon_sniper

spraycan

  • spraycan_fire
  • spraycan_full

strip

  • ply_cash
  • pun_cash
  • pun_holler
  • pun_loop
  • strip_a
  • strip_b
  • strip_c
  • strip_d
  • strip_e
  • strip_f
  • strip_g
  • str_a2b
  • str_b2a
  • str_b2c
  • str_c1
  • str_c2
  • str_c2b
  • str_loop_a
  • str_loop_b
  • str_loop_c

sunbathe

  • batherdown
  • batherup
  • lay_bac_in
  • lay_bac_out
  • parksit_m_idlea
  • parksit_m_idleb
  • parksit_m_idlec
  • parksit_m_in
  • parksit_m_out
  • parksit_w_idlea
  • parksit_w_idleb
  • parksit_w_idlec
  • parksit_w_in
  • parksit_w_out
  • sbathe_f_lieb2sit
  • sbathe_f_out
  • sitnwait_in_w
  • sitnwait_out_w

swat

  • gnstwall_injurd
  • jmp_wall1m_180
  • rail_fall
  • rail_fall_crawl
  • swt_breach_01
  • swt_breach_02
  • swt_breach_03
  • swt_go
  • swt_lkt
  • swt_sty
  • swt_vent_01
  • swt_vent_02
  • swt_vnt_sht_die
  • swt_vnt_sht_in
  • swt_vnt_sht_loop
  • swt_wllpk_l
  • swt_wllpk_l_back
  • swt_wllpk_r
  • swt_wllpk_r_back
  • swt_wllshoot_in_l
  • swt_wllshoot_in_r
  • swt_wllshoot_out_l
  • swt_wllshoot_out_r

sweet

  • ho_ass_slapped
  • lafin_player
  • lafin_sweet
  • plyr_hndshldr_01
  • sweet_ass_slap
  • sweet_hndshldr_01
  • sweet_injuredloop

swim

  • swim_breast
  • swim_crawl
  • swim_dive_under
  • swim_glide
  • swim_jumpout
  • swim_tread
  • swim_under

sword

  • sword_1
  • sword_2
  • sword_3
  • sword_4
  • sword_block
  • sword_hit_1
  • sword_hit_2
  • sword_hit_3
  • sword_idle
  • sword_part

tank

  • tank_align_lhs
  • tank_close_lhs
  • tank_doorlocked
  • tank_getin_lhs
  • tank_getout_lhs
  • tank_open_lhs

tattoos

  • tat_arml_in_o
  • tat_arml_in_p
  • tat_arml_in_t
  • tat_arml_out_o
  • tat_arml_out_p
  • tat_arml_out_t
  • tat_arml_pose_o
  • tat_arml_pose_p
  • tat_arml_pose_t
  • tat_armr_in_o
  • tat_armr_in_p
  • tat_armr_in_t
  • tat_armr_out_o
  • tat_armr_out_p
  • tat_armr_out_t
  • tat_armr_pose_o
  • tat_armr_pose_p
  • tat_armr_pose_t
  • tat_back_in_o
  • tat_back_in_p
  • tat_back_in_t
  • tat_back_out_o
  • tat_back_out_p
  • tat_back_out_t
  • tat_back_pose_o
  • tat_back_pose_p
  • tat_back_pose_t
  • tat_back_sit_in_p
  • tat_back_sit_loop_p
  • tat_back_sit_out_p
  • tat_bel_in_o
  • tat_bel_in_t
  • tat_bel_out_o
  • tat_bel_out_t
  • tat_bel_pose_o
  • tat_bel_pose_t
  • tat_che_in_o
  • tat_che_in_p
  • tat_che_in_t
  • tat_che_out_o
  • tat_che_out_p
  • tat_che_out_t
  • tat_che_pose_o
  • tat_che_pose_p
  • tat_che_pose_t
  • tat_drop_o
  • tat_idle_loop_o
  • tat_idle_loop_t
  • tat_sit_in_o
  • tat_sit_in_p
  • tat_sit_in_t
  • tat_sit_loop_o
  • tat_sit_loop_p
  • tat_sit_loop_t
  • tat_sit_out_o
  • tat_sit_out_p
  • tat_sit_out_t

tec

  • tec_crouchfire
  • tec_crouchreload
  • tec_fire
  • tec_reload

train

  • tran_gtup
  • tran_hng
  • tran_ouch
  • tran_stmb

truck

  • truck_align_lhs
  • truck_align_rhs
  • truck_closedoor_lhs
  • truck_closedoor_rhs
  • truck_close_lhs
  • truck_close_rhs
  • truck_getin_lhs
  • truck_getin_rhs
  • truck_getout_lhs
  • truck_getout_rhs
  • truck_jackedlhs
  • truck_jackedrhs
  • truck_open_lhs
  • truck_open_rhs
  • truck_pullout_lhs
  • truck_pullout_rhs
  • truck_shuffle

uzi

  • uzi_crouchfire
  • uzi_crouchreload
  • uzi_fire
  • uzi_fire_poor
  • uzi_reload

van

  • van_close_back_lhs
  • van_close_back_rhs
  • van_getin_back_lhs
  • van_getin_back_rhs
  • van_getout_back_lhs
  • van_getout_back_rhs
  • van_open_back_lhs
  • van_open_back_rhs

vending

  • vend_drink2_p
  • vend_drink_p
  • vend_eat1_p
  • vend_eat_p
  • vend_use
  • vend_use_pt2

vortex

  • car_jumpin_lhs
  • car_jumpin_rhs
  • vortex_getout_lhs
  • vortex_getout_rhs

wayfarer

  • wf_back
  • wf_drivebyft
  • wf_drivebylhs
  • wf_drivebyrhs
  • wf_fwd
  • wf_getoffback
  • wf_getofflhs
  • wf_getoffrhs
  • wf_hit
  • wf_jumponl
  • wf_jumponr
  • wf_kick
  • wf_left
  • wf_passenger
  • wf_pushes
  • wf_ride
  • wf_right
  • wf_still

weapons

  • shp_1h_lift
  • shp_1h_lift_end
  • shp_1h_ret
  • shp_1h_ret_s
  • shp_2h_lift
  • shp_2h_lift_end
  • shp_2h_ret
  • shp_2h_ret_s
  • shp_ar_lift
  • shp_ar_lift_end
  • shp_ar_ret
  • shp_ar_ret_s
  • shp_g_lift_in
  • shp_g_lift_out
  • shp_tray_in
  • shp_tray_out
  • shp_tray_pose

wuzi

  • cs_dead_guy
  • cs_plyr_pt1
  • cs_plyr_pt2
  • cs_wuzi_pt1
  • cs_wuzi_pt2
  • walkstart_idle_01
  • wuzi_follow
  • wuzi_greet_plyr
  • wuzi_greet_wuzi
  • wuzi_grnd_chk
  • wuzi_stand_loop
  • wuzi_walk


Animation Functions

See Also

ID Lists