Changes in 1.2: Difference between revisions
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* Ability to replace weapon models | * Ability to replace weapon models | ||
* Threaded database access functions | * Threaded database access functions | ||
* Custom weapon stats | |||
* Vehicle variations | |||
==Client== | ==Client== |
Revision as of 23:01, 16 November 2011
Main Additions
- Major bandwidth usage reductions
- Ability to replace ped models
- Ability to replace weapon models
- Threaded database access functions
- Custom weapon stats
- Vehicle variations
Client
New Functions
- Added createSWATRope
- Added toJSON
- Added fromJSON
- Added getDevelopmentMode
- Added setDevelopmentMode
New Events
- None yet
Changes
- Major reduction in download when playing
- Ability to replace ped models
- Ability to replace weapon models
- Added anisotropic filtering option
- Added grass toggle option
- Fixed long vehicles controlled by remote clients sometimes shake weirdly
- New client command 'serial' to get ones serial
- Added 'showcol' command to see colshapes if setDevelopmentMode is set
Server
New Functions
- Added getPlayerIdleTime
- Added deleteResource
- Added renameResource
- Added dbExec
- Added dbQuery
- Added dbPoll
- Added dbConnect
- Added dbFree
New Events
- Added onChatMessage
- Added onElementModelChanged
Changes
- Major reduction in bandwidth upload usage
- Updated createResource and Fixed copyResource
- Added basic backup of some server files
Resources
- Scoreboard updated to use dxscoreboard resource
- Parachute and scoreboard have been optimized
Editor
- None yet