Changes in 1.2: Difference between revisions
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m (Added few missing changes and functions) |
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* Added [[getLowLODElement]] | * Added [[getLowLODElement]] | ||
* Added [[setLowLODElement]] | * Added [[setLowLODElement]] | ||
* Added [[dxSetShaderTessellation]] | |||
===New Events=== | ===New Events=== | ||
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* Added 'showcol' command to see colshapes if [[setDevelopmentMode]] is set | * Added 'showcol' command to see colshapes if [[setDevelopmentMode]] is set | ||
* New map image in F11 | * New map image in F11 | ||
* Added opacity keys to radar map and reduced its memory usage | |||
* Improved bullet accuracy synchronization | * Improved bullet accuracy synchronization | ||
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* Various optimizations and stability improvements | * Various optimizations and stability improvements | ||
* Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions. | * Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions. | ||
* Added 'enablesd' server option for competitive gamemodes | |||
* Various resource optimizations | * Various resource optimizations | ||
* Threaded pure sync to reduce lag in busy servers | * Threaded pure sync to reduce lag in busy servers | ||
* Upgraded Raknet and sqlite | |||
==Resources== | ==Resources== |
Revision as of 18:19, 16 December 2011
Main Additions
- Major bandwidth usage reductions
- Ability to replace ped models
- Ability to replace weapon models
- Threaded database access functions
- Custom weapon stats
- Synced and controllable vehicle variants
- Improved bullet accuracy synchronization
Client
New Functions
- Added createSWATRope
- Added toJSON
- Added fromJSON
- Added getDevelopmentMode
- Added setDevelopmentMode
- Added getVehicleVariant
- Added getWeaponProperty
- Added getOriginalWeaponProperty
- Added isElementLowLOD
- Added getLowLODElement
- Added setLowLODElement
- Added dxSetShaderTessellation
New Events
- None yet
Changes
- Major reduction in download when playing
- Ability to replace ped models
- Ability to replace weapon models
- Added anisotropic filtering option
- Added grass toggle option
- Fixed long vehicles controlled by remote clients sometimes shake weirdly
- New client command 'serial' to get ones serial
- Added 'showcol' command to see colshapes if setDevelopmentMode is set
- New map image in F11
- Added opacity keys to radar map and reduced its memory usage
- Improved bullet accuracy synchronization
Server
New Functions
- Added getPlayerIdleTime
- Added deleteResource
- Added renameResource
- Added dbExec
- Added dbQuery
- Added dbPoll
- Added dbConnect
- Added dbFree
- Added getVehicleVariant
- Added getWeaponProperty
- Added getOriginalWeaponProperty
- Added setVehicleVariant
- Added setWeaponProperty
- Added resendPlayerModInfo
- Added isElementLowLOD
- Added getLowLODElement
- Added setLowLODElement
- Added getResourceACLRequests
- Added updateResourceACLRequest
New Events
- Added onChatMessage
- Added onElementModelChanged
Changes
- Major reduction in bandwidth upload usage
- Updated createResource and Fixed copyResource
- Added basic backup of some server files
- Added option to log database queries to a file
- Added reconnect option to redirectPlayer
- Synchronized vehicle variants
- Various optimizations and stability improvements
- Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions.
- Added 'enablesd' server option for competitive gamemodes
- Various resource optimizations
- Threaded pure sync to reduce lag in busy servers
- Upgraded Raknet and sqlite
Resources
- Scoreboard updated to use dxscoreboard resource
- Parachute and scoreboard have been optimized
Editor
- None yet