Changes in 1.3.3: Difference between revisions

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{{Note|TODO}}
{{Note|TODO}}
== Main Additions / Changes ==
== Main Additions / Changes ==
* Anti-cheat updates
* Optimized streamer to work better with complex maps
* Smoothed fonts when scaling chat box
* Added option to scale HUD elements correctly for widescreen
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
* Better compatibility with NVidia Optimus laptops
* Improved server performance


=== Client ===
=== Client ===

Revision as of 08:10, 3 July 2013

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1
[[{{{image}}}|link=|]] Note: TODO

Main Additions / Changes

  • Anti-cheat updates
  • Optimized streamer to work better with complex maps
  • Smoothed fonts when scaling chat box
  • Added option to scale HUD elements correctly for widescreen
  • Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
  • Better compatibility with NVidia Optimus laptops
  • Improved server performance

Client


New Functions

New Events

Changes / Bug Fixes

  • Optimized streamer to work better with complex maps
  • Smoothed fonts when scaling chat box
  • Added option to scale HUD elements correctly for widescreen
  • Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
  • Better compatibility with NVidia Optimus laptops
  • Fixed GUI window remaining when you disconnect while starting local server
  • Fixed GUI labels sometimes blocking input
  • Fixed a crash on disconnect

Server


New Functions

New Events

  • None yet

Changes / Bug Fixes

  • Fixed incorrect server side vehicle engine state when driver warped in
  • Fixed onPlayerQuit event not being triggered on shutdown
  • Fixed serverside toggleAllControls()
  • Improved server performance
    • by caching player weapon range
    • by reducing the amount of redundant data sent to the network thread
  • Added CSimPedTaskPacket for better hit anim sync
  • Fixed an issue with weapon ammo getting out of sync
  • Speed up server scripts by optimizing ACL checks
  • Added reassuring animation during periods of no input response
  • Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
  • Fixed Get/SetMatrix rotation order for streamed out objects
  • Fixed Linux compile issues
  • Fixed stability errors (random texture swapping/assertions) after alt+tab
  • Fixed crash in ReApplyMoveAnims
  • Fixed setElementPosition for players vehicle causes freeze for few seconds
  • Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8
  • Fixed onPlayerDamage has wrong parameters if source on vehicle
  • Fixed getVehicleSirens on a sandking (495) crashes the server immediately


Resources

  • [voice] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw)

Editor

  • None yet

Extra information

More detailed information available on Bug tracker Changelog and Google Code repositories: