Changes in 1.3.4: Difference between revisions

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{{Note|Place holder for the 1.3.4 release.}}
{{Changelogs}}


== Main Additions / Changes ==
== Main Additions / Changes ==
* Added "shared" export type in meta.xml
* Added Lua source encryption option
* Added the ability to cancel onClientKey
* Added escape to onClientKey (can't be cancelled twice in a row)
* Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus


=== Client ===
=== Client ===
----


==== New Functions ====
==== New Functions ====
* Added [[playSFX]]
* Added [[playSFX3D]]
* Added [[getSFXStatus]]
* Added [[setHeliBladeCollisionsEnabled]]
* Added [[getHeliBladeCollisionsEnabled]]
* Added [[getEventHandlers]]




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==== Changes / Bug Fixes ====
==== Changes / Bug Fixes ====
* Fixed vehicle upgrades
* Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
* Fixed map editor crash
* Fixed debug filename for compiled scripts
* Fixed applying weapon mods may remove your weapon
* Fixed crash when streaming in tec-9 with a replaced weapon model
* Fixed console(F8) input focus begin lost sometimes
* Fixed building removal crashing after loading/unloading a model 16 times
* Fixed projectile-type weapons messing up ammo count
* Fixed guiCreateFont fails each second time resource is started
* Fixed client ammo desync when using giveWeapon sometimes
* Fixed guiLabelGetTextExtent not working with unicode
* Fixed onColShapeHit isn't triggered for towed vehicles server side
* Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave
* Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble
* Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded
* Fixed server createColPolygon
* Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
* Fixed lightweight sync packet being misread on the client sometimes
* Fixed getLatentEventHandles sometimes returning false instead of an empty table
* Fixed setAccountData clips the digits after the decimal point
* Fixed peds/players being removed from vehicles that fall through the ground




=== Server ===
=== Server ===


----


==== New Functions ====
==== New Functions ====
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=== Resources ===
=== Resources ===
 
* Added sfxbrowser resource
* Fixed instant reload exploits for the reload resource
* Fixed 'Use LODs' option in the map editor resource
* Fixed various things in admin, acpanel, freeroam, parachute and race resources


=== Editor ===
=== Editor ===


==Extra information==
==Extra information==
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&start=5609 r5593] to [https://code.google.com/p/mtasa-blue/source/list?num=25&start=5800 r5800]
:* Resources: [https://code.google.com/p/mtasa-resources/source/list?num=25&start=955 from r938 to r955]
:* [https://forum.mtasa.com/viewtopic.php?f=31&t=64990 MTASA 1.3.4 released]


[[zh-cn:1.3.4 版本新特性]]


[[Category:Changelog]]
[[Category:Changes in 1.3]]

Latest revision as of 16:07, 7 September 2018

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1

Main Additions / Changes

  • Added "shared" export type in meta.xml
  • Added Lua source encryption option
  • Added the ability to cancel onClientKey
  • Added escape to onClientKey (can't be cancelled twice in a row)
  • Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus


Client


New Functions


New Events

Changes / Bug Fixes

  • Fixed vehicle upgrades
  • Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
  • Fixed map editor crash
  • Fixed debug filename for compiled scripts
  • Fixed applying weapon mods may remove your weapon
  • Fixed crash when streaming in tec-9 with a replaced weapon model
  • Fixed console(F8) input focus begin lost sometimes
  • Fixed building removal crashing after loading/unloading a model 16 times
  • Fixed projectile-type weapons messing up ammo count
  • Fixed guiCreateFont fails each second time resource is started
  • Fixed client ammo desync when using giveWeapon sometimes
  • Fixed guiLabelGetTextExtent not working with unicode
  • Fixed onColShapeHit isn't triggered for towed vehicles server side
  • Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave
  • Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble
  • Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded
  • Fixed server createColPolygon
  • Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
  • Fixed lightweight sync packet being misread on the client sometimes
  • Fixed getLatentEventHandles sometimes returning false instead of an empty table
  • Fixed setAccountData clips the digits after the decimal point
  • Fixed peds/players being removed from vehicles that fall through the ground


Server


New Functions

New Events

Changes / Bug Fixes

Resources

  • Added sfxbrowser resource
  • Fixed instant reload exploits for the reload resource
  • Fixed 'Use LODs' option in the map editor resource
  • Fixed various things in admin, acpanel, freeroam, parachute and race resources

Editor

Extra information

More detailed information available on Bug tracker Changelog and Google Code repositories: