Changes in 1.5.3: Difference between revisions
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== Main Additions / Changes == | == Main Additions / Changes == | ||
* | * Significantly reorganized build system | ||
* | * A lot code cleanups | ||
* Fixed multiple popular crashes | * Fixed multiple popular crashes | ||
* Improved streaming of low LOD objects and increased limits | * Improved streaming of low LOD objects and increased limits | ||
* | * Provided a separate release branch for XP and Vista (new Chromium versions are no longer supported on XP and Vista) | ||
== Scripting == | == Scripting == | ||
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* Added [[fileGetPath]] | * Added [[fileGetPath]] | ||
* Added option for addDebugHook to skip event/functions | * Added option for addDebugHook to skip event/functions | ||
* Added duplicate log line filter for script debugging | |||
* Improved internal error logging | |||
* Added [[inspetct]], [[iprint]] and [[getUserdataType]] | |||
== Client == | == Client == | ||
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* Added client resource files path info to Advanced tab | * Added client resource files path info to Advanced tab | ||
* MTA uses the native resolution by default now | * MTA uses the native resolution by default now | ||
* Security tweaks | |||
* Added support for objects and weapons in ped damage events (thanks to lopezloo) | |||
=== Client: Bugfixes & Changes === | === Client: Bugfixes & Changes === | ||
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* Fixed self-created water becoming invisible sometimes (thanks to '''lopezloo''') | * Fixed self-created water becoming invisible sometimes (thanks to '''lopezloo''') | ||
* Made Lua clear loaded files automatically when dereferenced | * Made Lua clear loaded files automatically when dereferenced | ||
* Fixed setCameraTarget calculation (thanks to lex128) | |||
* Fixed [[getCommandsBoundToKey]] incorrectly handling keys sometimes (thanks to Necktrox) | |||
* Fixed sniper scope disappearing after killing a ped (thanks to lopezloo) | |||
== Server == | == Server == | ||
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* Changed server private IP error to a warning | * Changed server private IP error to a warning | ||
* Fixed dbPoll returning early when timeout is used | * Fixed dbPoll returning early when timeout is used | ||
* Fixed a connecting player being able to block resources from starting | |||
== Resources == | == Resources == |
Revision as of 19:22, 10 August 2016
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
- Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php
- Full changelog: https://github.com/multitheftauto/mtasa-blue/commits/1.5.2?page=1
Main Additions / Changes
- Significantly reorganized build system
- A lot code cleanups
- Fixed multiple popular crashes
- Improved streaming of low LOD objects and increased limits
- Provided a separate release branch for XP and Vista (new Chromium versions are no longer supported on XP and Vista)
Scripting
Client
- Added canBrowserNavigateBack, canBrowserNavigateForward, navigateBrowserBack, navigateBrowserForward, reloadBrowserPage (thanks to mabako!)
- Added isBrowserSupported
Server
- Fixed fileRead crashing when reading more than 10000 bytes
- Added fileGetPath
- Added option for addDebugHook to skip event/functions
- Added duplicate log line filter for script debugging
- Improved internal error logging
- Added inspetct, iprint and getUserdataType
Client
Client: Additions
- Enabled code signing for CEFLauncher.exe to improve anti virus software compatibility
- Added client resource files path info to Advanced tab
- MTA uses the native resolution by default now
- Security tweaks
- Added support for objects and weapons in ped damage events (thanks to lopezloo)
Client: Bugfixes & Changes
- Removed VS2008 redistributable from installer as it is no longer required
- Fixed setBrowserAjaxHandler breaking JSON decoding (thanks to mabako)
- Updated CEF
- Tweaked optimus detection
- Added missing model name for model 6458
- Fixed LOD object issues (see https://bugs.mtasa.com/view.php?id=9242)
- Fixed colshape related crashes (thanks to lopezloo)
- Tweaked logic of client resource file validation
- Fixed setBrowserAudio not muting the sound correctly on some websites e.g. YouTube
- Fixed client incorrectly handling 'no' answer to recommended update question
- Fixed self-created water becoming invisible sometimes (thanks to lopezloo)
- Made Lua clear loaded files automatically when dereferenced
- Fixed setCameraTarget calculation (thanks to lex128)
- Fixed getCommandsBoundToKey incorrectly handling keys sometimes (thanks to Necktrox)
- Fixed sniper scope disappearing after killing a ped (thanks to lopezloo)
Server
Server: Additions
- Added icon for the Windows server
- Added server logging for redirectPlayer
Server: Bugfixes & Changes
- Fixed compatibility issues on older CPU architectures
- Fixed modules being broken for some revisions
- Removed warnings for .png files with JPEG contents
- Changed remaining <min_mta_version> errors to warnings
- Changed server private IP error to a warning
- Fixed dbPoll returning early when timeout is used
- Fixed a connecting player being able to block resources from starting
Resources
- None yet
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and GitHub repositories: