Changes in 1.5.3: Difference between revisions

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* Fixed multiple popular crashes
* Fixed multiple popular crashes
* Improved streaming of low LOD objects and increased limits
* Improved streaming of low LOD objects and increased limits
* Provided a separate release branch for XP and Vista (new Chromium versions are no longer supported on XP and Vista)  
* Provided a separate release branch for XP and Vista (new Chromium versions are no longer supported on XP and Vista)


== Scripting ==
== Scripting ==
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===Client===
===Client===
* Added [[canBrowserNavigateBack]], [[canBrowserNavigateForward]], [[navigateBrowserBack]], [[navigateBrowserForward]], [[reloadBrowserPage]] (thanks to '''mabako'''!)
* Added [[canBrowserNavigateBack]], [[canBrowserNavigateForward]], [[navigateBrowserBack]], [[navigateBrowserForward]], [[reloadBrowserPage]] (thanks to '''mabako'''!)
* Added [[isBrowserSupported]]
* Added [[resizeBrowser]]
* Added [[getTrainTrack]] and [[setTrainTrack]]
* Added [[getTrainTrack]] and [[setTrainTrack]]
* Added [[setVehicleWindowOpen]]
* Added [[setVehicleWindowOpen]]
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* Added support for multiple statements in [[dbQuery]]/[[dbExec]]
* Added support for multiple statements in [[dbQuery]]/[[dbExec]]
* Added manuallyChanged parameter to [[onPlayerChangeNick]]
* Added manuallyChanged parameter to [[onPlayerChangeNick]]
* Added [[onPlayerWeaponFire]] (thanks to '''lopezloo''')


=== Shared (''Client & Server side'') ===
=== Shared (''Client & Server side'') ===
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* Added [[inspect]], [[iprint]] and [[getUserdataType]]
* Added [[inspect]], [[iprint]] and [[getUserdataType]]
* setVehiclePlateText now works with any kind of vehicle, including motorbikes (thanks to '''lopezloo''')
* setVehiclePlateText now works with any kind of vehicle, including motorbikes (thanks to '''lopezloo''')
* Added blend parameter for setPedAnimation (thanks to '''lex128''')


== Client ==
== Client ==
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* Added support for objects and weapons in ped damage events (thanks to lopezloo)
* Added support for objects and weapons in ped damage events (thanks to lopezloo)
* Added 236 new ped skin ID's which allow servers to apply mods onto them: [[Character_Skins]]
* Added 236 new ped skin ID's which allow servers to apply mods onto them: [[Character_Skins]]
* Added option for [[addDebugHook]] to skip event/functions.
* Added option for [[addDebugHook]] to skip event/functions
* [[onClientVehicleStartEnter]] is now cancellable if the local player is entering the vehicle
* Water elements are now limited to a specific dimension
* Made Lua clear loaded files automatically when dereferenced
* Tweaked CEF performance significantly
* Improve linux compatibility


=== Client: Bugfixes & Changes ===
=== Client: Bugfixes & Changes ===
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* Fixed client incorrectly handling 'no' answer to recommended update question
* Fixed client incorrectly handling 'no' answer to recommended update question
* Fixed self-created water becoming invisible sometimes (thanks to '''lopezloo''')
* Fixed self-created water becoming invisible sometimes (thanks to '''lopezloo''')
* Made Lua clear loaded files automatically when dereferenced
* Fixed setCameraTarget calculation (thanks to lex128)
* Fixed setCameraTarget calculation (thanks to lex128)
* Fixed [[getCommandsBoundToKey]] incorrectly handling keys sometimes (thanks to Necktrox)
* Fixed [[getCommandsBoundToKey]] incorrectly handling keys sometimes (thanks to Necktrox)
* Fixed sniper scope disappearing after killing a ped (thanks to lopezloo)
* Fixed sniper scope disappearing after killing a ped (thanks to lopezloo)
* Water elements are now limited to a specific dimension
* [[onClientVehicleStartEnter]] is now cancellable if the local player is entering the vehicle
* Fixed team members not fully synced until re-set by setPlayerTeam or respawn
* Fixed team members not fully synced until re-set by setPlayerTeam or respawn
* Fixed MTA sometimes not loading custom textures
* Deprecated [[showPlayerHudComponent]]
* Fixed redirectPlayer with an empty host logging ambiguously
* Fixed a1-frame lag of attachElements


== Server ==
== Server ==
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* Fixed onElementStopSync not being triggered when player disconnects
* Fixed onElementStopSync not being triggered when player disconnects
* Fixed Fire Extinguisher not triggering onPedWasted
* Fixed Fire Extinguisher not triggering onPedWasted
* Fixed getMarkerIcon returning the marker type
* Fixed protected resources being stoppable


== Resources ==
== Resources ==

Revision as of 08:58, 6 September 2016

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1


Main Additions / Changes

  • Significantly reorganized build system
  • A lot code cleanups
  • Fixed multiple popular crashes
  • Improved streaming of low LOD objects and increased limits
  • Provided a separate release branch for XP and Vista (new Chromium versions are no longer supported on XP and Vista)

Scripting

Client

Server

Shared (Client & Server side)

  • Fixed fileRead crashing when reading more than 10000 bytes
  • Added fileGetPath
  • Added option for addDebugHook to skip event/functions
  • Added duplicate log line filter for script debugging
  • Improved internal error logging
  • Added inspect, iprint and getUserdataType
  • setVehiclePlateText now works with any kind of vehicle, including motorbikes (thanks to lopezloo)
  • Added blend parameter for setPedAnimation (thanks to lex128)

Client

Client: Additions

  • Enabled code signing for CEFLauncher.exe to improve anti virus software compatibility
  • Added client resource files path info to Advanced tab
  • MTA uses the native resolution by default now
  • Security tweaks
  • Added support for objects and weapons in ped damage events (thanks to lopezloo)
  • Added 236 new ped skin ID's which allow servers to apply mods onto them: Character_Skins
  • Added option for addDebugHook to skip event/functions
  • onClientVehicleStartEnter is now cancellable if the local player is entering the vehicle
  • Water elements are now limited to a specific dimension
  • Made Lua clear loaded files automatically when dereferenced
  • Tweaked CEF performance significantly
  • Improve linux compatibility

Client: Bugfixes & Changes

  • Removed VS2008 redistributable from installer as it is no longer required
  • Fixed setBrowserAjaxHandler breaking JSON decoding (thanks to mabako)
  • Updated CEF
  • Tweaked optimus detection
  • Added missing model name for model 6458
  • Fixed LOD object issues (see https://bugs.mtasa.com/view.php?id=9242)
  • Fixed colshape related crashes (thanks to lopezloo)
  • Tweaked logic of client resource file validation
  • Fixed setBrowserAudio not muting the sound correctly on some websites e.g. YouTube
  • Fixed client incorrectly handling 'no' answer to recommended update question
  • Fixed self-created water becoming invisible sometimes (thanks to lopezloo)
  • Fixed setCameraTarget calculation (thanks to lex128)
  • Fixed getCommandsBoundToKey incorrectly handling keys sometimes (thanks to Necktrox)
  • Fixed sniper scope disappearing after killing a ped (thanks to lopezloo)
  • Fixed team members not fully synced until re-set by setPlayerTeam or respawn
  • Fixed MTA sometimes not loading custom textures
  • Deprecated showPlayerHudComponent
  • Fixed redirectPlayer with an empty host logging ambiguously
  • Fixed a1-frame lag of attachElements

Server

Server: Additions

  • Added icon for the Windows server
  • Added server logging for redirectPlayer

Server: Bugfixes & Changes

  • Fixed compatibility issues on older CPU architectures
  • Fixed modules being broken for some revisions
  • Removed warnings for .png files with JPEG contents
  • Changed remaining <min_mta_version> errors to warnings
  • Changed server private IP error to a warning
  • Fixed dbPoll returning early when timeout is used
  • Fixed a connecting player being able to block resources from starting
  • Fixed server crash when using db* functions during onDebugMessage event
  • Fixed onElementStopSync not being triggered when player disconnects
  • Fixed Fire Extinguisher not triggering onPedWasted
  • Fixed getMarkerIcon returning the marker type
  • Fixed protected resources being stoppable

Resources

  • None yet

Editor

  • None yet

Extra information

More detailed information available on Bug tracker Changelog and GitHub repositories: