CreatePed: Difference between revisions

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(New page: __NOTOC__ {{Server client function}} Creates a Ped in the GTA world. ==Syntax== <syntaxhighlight lang="lua">object createPed ( int modelid, float x, float y, float z, float r )</syntaxhighlight> ===Required Ar...)
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">object createPed ( int modelid, float x, float y, float z, float r )</syntaxhighlight>  
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z, float r )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  

Revision as of 21:52, 13 March 2008

Creates a Ped in the GTA world.

Syntax

ped createPed ( int modelid, float x, float y, float z, float r )

Required Arguments

  • modelid: A whole integer specifying the GTASA skin ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Returns

Unknown

Example

This example creates an ped when the map starts:

function pedLoad ( name )
   -- create an object at a specified position with a specified rotation
   createPed ( 120, 5540.6654, 1020.55122, 1240.545 )
end
addEventHandler ( "onResourceStart", getRootElement(), pedLoad )

See Also