CreatePed: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''modelid:''' A whole integer specifying the GTASA skin ID.
*'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]].
*'''x:''' A floating point number representing the X coordinate on the map.
*'''x:''' A floating point number representing the X coordinate on the map.
*'''y:''' A floating point number representing the Y coordinate on the map.
*'''y:''' A floating point number representing the Y coordinate on the map.

Revision as of 13:45, 27 June 2009

Creates a Ped in the GTA world.

Syntax

ped createPed ( int modelid, float x, float y, float z )

Required Arguments

  • modelid: A whole integer specifying the GTASA skin ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Returns

Returns the ped element.

Example

Click to collapse [-]
Server

This example creates an ped when the resource starts:

function pedLoad ( name )
   createPed ( 120, 5540.6654, 1020.55122, 1240.545 )
end
addEventHandler ( "onResourceStart", getRootElement(), pedLoad )

See Also