CreatePed: Difference between revisions

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(Added the bSynced argument)
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*'''z:''' A floating point number representing the Z coordinate on the map.
*'''z:''' A floating point number representing the Z coordinate on the map.
*'''rot:''' A floating point number representing the rotation in degrees.  
*'''rot:''' A floating point number representing the rotation in degrees.  
*'''bSynced:''' A boolean value representing whether or not the ped will be fully synchronized even for players that are not within the syncing range. If disabled a player that is more than 100 units away from the ped won't receive new information about its state and position. This will cause a desync of the ped (useful for frozen/static peds to increase the server perfomance).
*'''bSynced:''' A boolean value representing whether or not the ped will be fully synchronized even for players that are not within the syncing range. If disabled a player that is more than 100 units away from the ped won't receive any new information about its state and position. This will cause a desync of the ped (useful for frozen/static peds to increase the server perfomance).


===Returns===
===Returns===

Revision as of 01:13, 4 September 2011

Dialog-information.png This article needs checking.

Reason(s): Please check if I'm right with the bSynced argument. I've been testing two different peds and discovered the effect written below --Sniper 03:12, 4 September 2011 (CEST)

Creates a Ped in the GTA world.

Syntax

ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool bSynced = true ] )

Required Arguments

  • modelid: A whole integer specifying the GTASA skin ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • rot: A floating point number representing the rotation in degrees.
  • bSynced: A boolean value representing whether or not the ped will be fully synchronized even for players that are not within the syncing range. If disabled a player that is more than 100 units away from the ped won't receive any new information about its state and position. This will cause a desync of the ped (useful for frozen/static peds to increase the server perfomance).

Returns

Returns a ped element if it was successfully created, nil if an invalid element is passed.

Example

Click to collapse [-]
Server

This example creates an ped when the resource starts:

function pedLoad ( name )
   createPed ( 120, 5540.6654, 1020.55122, 1240.545 )
end
addEventHandler ( "onResourceStart", getRootElement(), pedLoad )

See Also