CreateSWATRope: Difference between revisions

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__NOTOC__
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{{Client function}}
{{Client function}}
{{Needs Example}}
Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick.
Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick.



Revision as of 19:34, 4 May 2015

Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick.

Syntax

bool createSWATRope ( float fx, float fy, float fZ, int duration )

Required Arguments

  • fx, fy, fz: the world coordinates where the effect originates.
  • duration: the amount in miliseconds the rope will be there before falling to the ground.

Example

This example creates a Swat rope in police maverick when you use the command /createrope

Click to collapse [-]
Client
function SwatRope()
    local myVehicle = getPedOccupiedVehicle(localPlayer)
    if myVehicle and getVehicleName(myVehicle) == "Police Maverick" then
        local x,y,z = getElementPosition(myVehicle)
        createSWATRope(x, y, z, 11111)  
    end
end
addCommandHandler("createrope", SwatRope)

Requirements

Minimum server version n/a
Minimum client version 1.1.1-9.03250

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.1.1-9.03250" />

See Also