Damage Types

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The following death reasons are used by event like onPlayerWasted for the killerWeapon argument to describe the reason, why a ped died.
When a player was shot by a weapon, the respective weapon ID is the death reason ID. The weapon IDs can be found here.

ID Death reason Additional info
19 Rocket Actual death reason / weapon ID when dying from a rocket launcher
37 Burnt This is used by a death by fire, even when the fire is created by a rocket explosion or a molotov
49 Rammed
50 Ranover
51 Explosion This may sometimes also be used at an indirect death through an exploding rocket
52 Driveby This is NOT used for a driveby kill with e.g. the 'realdriveby' resource
53 Drowned
54 Fall
55 Unknown No known information about this death reason
56 Melee Seems to be never called (?); for an actual melee death, the fist weapon ID (0) is used (see here)
57 Weapon Seems to be never called (?)
58 Flare Purpose unknown
59 Tank Grenade