DetonateSatchels: Difference between revisions

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m (Reverting variable name change in favour towards "class usage")
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool detonateSatchels ( player thePlayer )
bool detonateSatchels ( player Player )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 12:58, 13 January 2014

This function can be used to detonate a players satchels.

Syntax

Click to collapse [-]
Client
bool detonateSatchels ( )
Click to collapse [-]
Server
bool detonateSatchels ( player Player )

Returns

Returns true if successful, false otherwise.

Example

The below example allows a player to detonate any of their placed satchels via the command /blowsatchels

Click to collapse [-]
Client
function blowMySatchels()
    detonateSatchels()
    outputChatBox("Satchels blown!", 0, 255, 0)
end
addCommandHandler("blowsatchels", blowMySatchels)

See also