DetonateSatchels: Difference between revisions

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<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool detonateSatchels ( )
bool detonateSatchels()
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool detonateSatchels ( player Player )
bool detonateSatchels(player Player)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Latest revision as of 21:02, 18 November 2022

This function can be used to detonate a players satchels.

Syntax

Click to collapse [-]
Client
bool detonateSatchels()
Click to collapse [-]
Server
bool detonateSatchels(player Player)

Returns

Returns true if successful, false otherwise.

Example

The below example allows a player to detonate any of their placed satchels via the command /blowsatchels (Client-side)

Click to collapse [-]
Client-side
addCommandHandler("blowsatchels",
    function()
        detonateSatchels()
    end
)

The below example allows a player to detonate any of their placed satchels via the command /blowsatchels (Server-side)

Click to collapse [-]
Server-side
addCommandHandler("blowsatchels",
    function(sourcePlayer, commandName)
        detonateSatchels(sourcePlayer)
    end
)

See also