DgsCreateRoundRect: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
<span style="color:#FF0000;text-shadow:black 0.1em 0.1em 0.2em;">>>>Warning: This feature requires pixel shader 2_a<<<</span>
<span style="color:#FF0000;text-shadow:black 0.1em 0.1em 0.2em;">>>>Warning: This feature requires pixel shader module 2_a<<<</span>


This function creates a rounded rectangle shader that can be used for dgs elements.
This function creates a rounded rectangle shader that can be used for dgs elements.

Revision as of 03:37, 23 March 2019

>>>Warning: This feature requires pixel shader module 2_a<<<

This function creates a rounded rectangle shader that can be used for dgs elements.

Syntax

element dgsCreateRoundRect( float radius [, int color = 0xFFFFFFFF, texture background = nil )
Example Rounded Rectangle

Required Arguments

  • radius: A float of the relative radius of corner of the rounded rectangle ranges from 0 to 1.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color : An int of the color of the rounded rectangle.
  • background: A texture element of the background of the rounded rectangle

Returns

Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local rndRect = dgsCreateRoundRect(1,tocolor(0,0,0,150))  --Create Rounded Rectangle
local image1 = dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image

See Also

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