DgsGetCursorPosition: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float/int, float/int dgsGetCursorPosition ( [ element dgsElement, bool relative ] )
float/int, float/int [, float, float, float, bool ]  dgsGetCursorPosition ( [ element dgsElement, bool relative ] )
</syntaxhighlight>  
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===Returns===
===Returns===
Returns two ''numbers'' indicates x and y coordinate if successful, ''false'' otherwise.
Returns two ''number''s indicates x and y coordinate if successful, ''false'' otherwise. If the '''dgsElement''' is specified as a DGS 3D Interface, you will get 3 extra ''number'' as world position ( x, y, z ) and 1 extra ''bool'' indicates if the mouse is inside the 3d interface.


==Example==  
==Example==  

Latest revision as of 04:56, 8 January 2023

This function gets the position of the cursor and can be relative to a dgs element.

Syntax

float/int, float/int [, float, float, float, bool ]  dgsGetCursorPosition ( [ element dgsElement, bool relative ] )

Required Arguments

  • dgsElement: The dgs element that you want to relative to.
  • relative: This is whether positioning are relative. If this is true, then all width,height floats must be between 0 and 1, representing positions as a fraction of the dgsElement size. If false, then the co-ordinates will be absolute pixels on screen.

Returns

Returns two numbers indicates x and y coordinate if successful, false otherwise. If the dgsElement is specified as a DGS 3D Interface, you will get 3 extra number as world position ( x, y, z ) and 1 extra bool indicates if the mouse is inside the 3d interface.

Example

This example creates a dgs window and brings it on top.

DGS = exports.dgs

local window = DGS:dgsCreateWindow ( 0.4, 0.4, 0.3, 0.3, "Window", true )
addEventHandler("onClientRender",root,function()
	local x,y = DGS:dgsGetCursorPosition(window)
	dgsSetText(window,"X:"..x..";"Y:"..y)
end)

See Also

Custom Cursor Functions

Multi Language Supports

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