EngineGetFrameRotation: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Redirect to getVehicleComponentRotation. I guess that model frames were renamed to components)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Client function}}
#REDIRECT [[GetVehicleComponentRotation]]
__NOTOC__
{{New items|3.0151|1.4|
This function get frame rotation from [[vehicle]] [[element]].
}}<br />
<br />
 
 
==Syntax==
<syntaxhighlight lang="lua">
float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string
theComponent )
</syntaxhighlight>
 
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] you wish to get frame rotation.
*'''theComponent:''' A component.
 
<br />
'''List of components:'''<br />
*special_1<br />
*special_2<br />
*special_3<br />
*special_4<br />
*special_5<br />
*bonnet<br />
*boot<br />
*bumper_1<br />
*bumper_2<br />
*chassis<br />
*door_1<br />
*door_2<br />
*door_3<br />
*door_4<br />
*exhaust<br />
*windscreen<br />
<br />
===Returns===
Returns three ''float''s indicating the rotation of the frame, ''x'', ''y'' and ''z'' respectively.
 
==See Also==
{{Engine_functions}}
[[Category:Needs Example]]

Latest revision as of 13:48, 5 July 2017