EngineGetModelLODDistance: Difference between revisions

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(→‎See Also: +get/reset/setVehiclesLODDistance)
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==Requirements==
==Requirements==
{{Requirements|n/a|1.3.1-9.04779|}}
{{Requirements|n/a|1.3.1-9.04779|}}
===Issues===
{{Issues|
{{Issue|9139|Invalid model ID will crash when used with engine LOD distance functions.}}
}}


==See Also==
==See Also==

Revision as of 16:47, 4 August 2018

This function gets the LOD distance for any object / model ID.

Syntax

float engineGetModelLODDistance ( int model ) 

OOP Syntax Help! I don't understand this!

Method: Engine.getModelLODDistance(...)


Required Arguments

  • model: The model / object ID number you want to get the LOD distance of.

Returns

Returns a float representing the LOD distance of the model, or false if the model argument is incorrect.

Example

This example calculates the actual LOD distance by taking into account the Video tab 'Draw distance' setting

local LODDistance = engineGetModelLODDistance( 1337 )
local actualLODDistance = math.min( 300, LODDistance * ( dxGetStatus().SettingDrawDistance / 100 + 1 ) )

Requirements

Minimum server version n/a
Minimum client version 1.3.1-9.04779

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.1-9.04779" />

Issues

Issue ID Description
#9139 Invalid model ID will crash when used with engine LOD distance functions.

See Also