EngineReplaceModel: Difference between revisions

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==Example==  
==Example==  
'''Example 1:'''
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
Client-Side example for replacing vehicle model and texture with custom ones.
Client-Side example for replacing vehicle model and texture with custom ones.
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'''Example 2:'''
 
 
<section name="Client" class="client" show="false">
<section name="Client" class="client" show="false">
Client-Side example for replacing object model, collision and texture with custom ones.
Client-Side example for replacing object model, collision and texture with custom ones.

Revision as of 13:15, 27 January 2008

This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.

Syntax

bool engineReplaceModel ( dff theModel, number modelID )

Required Arguments

  • theModel: The model to replace the given model ID with
  • modelID: The model it to replace the model of

Returns

Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.

Example

Example 1:

Click to collapse [-]
Client

Client-Side example for replacing vehicle model and texture with custom ones.

function ReplaceVehicle ( )
outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceModel ( dff, 587 )
end

addEvent ( "replaceVeh", true )
addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
Click to collapse [-]
Server

Server-side example function for triggering the replace.

function ReplaceCommand ( )
triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh )
end
addCommandHandler( "replace", ReplaceCommand )

Example 2:

Click to expand [+]
Client
Click to expand [+]
Server

See Also