FixVehicle: Difference between revisions

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[[Category:Incomplete]]
{{Server client function}}
 
__NOTOC__
__NOTOC__  
This function will set a [[vehicle]]'s health to full and fix its damage model. If you wish to only change the vehicle's health, without affecting its damage model, use [[setElementHealth]].
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool fixVehicle ( element vehicle )             
bool fixVehicle ( vehicle theVehicle )             
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''theVehicle:''' The vehicle you wish to fix
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the vehicle was fixed, ''false'' if '''theVehicle''' is invalid.


==Example==  
==Example==  
This example does...
This example fixes all the vehicles that exist in the map.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
-- Retrieve a table containing all the vehicles that exist
blabhalbalhb --abababa
vehicles = getElementsByType ( "vehicle" )
--This line does this...
-- Loop through the list, storing the vehicle from the table in the variable vehicleValue
mooo
for vehicleKey, vehicleValue in ipairs(vehicles) do
-- fix the vehicle
fixVehicle ( vehicleValue )
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Vehicle_functions}}

Revision as of 16:27, 3 February 2008

This function will set a vehicle's health to full and fix its damage model. If you wish to only change the vehicle's health, without affecting its damage model, use setElementHealth.

Syntax

bool fixVehicle ( vehicle theVehicle )             

Required Arguments

  • theVehicle: The vehicle you wish to fix

Returns

Returns true if the vehicle was fixed, false if theVehicle is invalid.

Example

This example fixes all the vehicles that exist in the map.

-- Retrieve a table containing all the vehicles that exist
vehicles = getElementsByType ( "vehicle" )
-- Loop through the list, storing the vehicle from the table in the variable vehicleValue
for vehicleKey, vehicleValue in ipairs(vehicles) do
	-- fix the vehicle
	fixVehicle ( vehicleValue )
end

See Also