GetAlivePlayers: Difference between revisions

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__NOTOC__  
{{Server function}}
This function returns a table of all the alive players
__NOTOC__
This function returns a table of all the alive players on the server. Opposite function of [[getDeadPlayers]].


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getAlivePlayers()
table getAlivePlayers ( )
</syntaxhighlight>
</syntaxhighlight>


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Print a list of all the alive players
-- Print a list of all the alive players
  alivePlayers = getAlivePlayers ()
alivePlayers = getAlivePlayers ()
  if ( alivePlayers ) then -- if we got the table
if ( alivePlayers ) then -- if we got the table
     alivePlayersList = "none"
     alivePlayersList = "none"
     -- Loop through the table
     -- Loop through the table
     for playerKey, playerValue in alivePlayers do
     for playerKey, playerValue in alivePlayers do
      -- add their name to the list
        -- add their name to the list
      if ( alivePlayersList == "none" ) then
        if ( alivePlayersList == "none" ) then
        alivePlayersList = getClientName ( playerValue )
            alivePlayersList = getClientName ( playerValue )
      else
        else
        alivePlayersList = alivePlayersList .. ", " .. getClientName ( playerValue )
            alivePlayersList = alivePlayersList .. ", " .. getClientName ( playerValue )
      end
        end
     end
     end
     outputChatBox ( "Alive Players: " .. alivePlayersList )     
     outputChatBox ( "Alive Players: " .. alivePlayersList )     
  end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 12:12, 21 August 2007

This function returns a table of all the alive players on the server. Opposite function of getDeadPlayers.

Syntax

table getAlivePlayers ( )

Returns

Returns a table of all the alive players.

Example

-- Print a list of all the alive players
alivePlayers = getAlivePlayers ()
if ( alivePlayers ) then -- if we got the table
    alivePlayersList = "none"
    -- Loop through the table
    for playerKey, playerValue in alivePlayers do
        -- add their name to the list
        if ( alivePlayersList == "none" ) then
            alivePlayersList = getClientName ( playerValue )
        else
            alivePlayersList = alivePlayersList .. ", " .. getClientName ( playerValue )
        end
    end
    outputChatBox ( "Alive Players: " .. alivePlayersList )    
end

See Also