GetAlivePlayers: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getAlivePlayers ( | table getAlivePlayers() | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 20:48, 2 August 2007
This function returns a table of all the alive players
Syntax
table getAlivePlayers()
Returns
Returns a table of all the alive players.
Example
-- Print a list of all the alive players alivePlayers = getAlivePlayers () if ( alivePlayers ) then -- if we got the table alivePlayersList = "none" -- Loop through the table for playerKey, playerValue in alivePlayers do -- add their name to the list if ( alivePlayersList == "none" ) then alivePlayersList = getClientName ( playerValue ) else alivePlayersList = alivePlayersList .. ", " .. getClientName ( playerValue ) end end outputChatBox ( "Alive Players: " .. alivePlayersList ) end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot