GetElementPosition: Difference between revisions

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{{Server client function}}
__NOTOC__
__NOTOC__
The getElementPosition function allows you to retrieve the position coordinates of an element.
The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:
* [[Element/Player|Players]]
* [[Element/Vehicle|Vehicles]]
* [[Element/Object|Objects]]
* [[Element/Pickup|Pickups]]
* [[Element/Marker|Markers]]
* [[Element/Collision shape|Collision shapes]]
* [[Element/Blip|Blips]]
* [[Element/Radar area|Radar areas]]
* [[Element/Spawnpoint|Spawnpoints]]


==Syntax==
==Syntax==

Revision as of 15:07, 26 August 2007

The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:

Syntax

float, float, float getElementPosition ( element theElement )

Required Arguments

  • theElement: The element which you'd like to retrieve the location of

Returns

Returns three floats indicating the position of the element, x, y and z respectively.

Example

This example spawns a Landstalker and creates a weapon pickup at its position.

-- create a landstalker, and store its reference in the variable called 'myLandstalker'
myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) 
-- create a weapon pickup at the vehicle's position
createPickup ( getElementPosition ( myLandstalker ), 2, 31 )


This example attaches a samsite on the player's vehicle.

-- create the elegy;
myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) 
-- get the vehicle's position;
local x,y,z = getElementPosition( myElegy )
-- create the samsite;
samsite = createObject ( 3267, x, y, z + 3 )
-- attach the samsite to the elegy;
attachElementToElement ( samsite, myElegy, 0, 0, 0 )

See Also