GetElementPosition: Difference between revisions

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{{Server client function}}
__NOTOC__
__NOTOC__
An Element is anything which has been defined or can be retrieved from Lua.  The getElementPosition function allows you to retrieve the location of any element.
The getElementPosition function allows you to retrieve the position coordinates of an element.  This can be any real world element, including:
* [[Element/Player|Players]]
* [[Element/Vehicle|Vehicles]]
* [[Element/Object|Objects]]
* [[Element/Pickup|Pickups]]
* [[Element/Marker|Markers]]
* [[Element/Collision shape|Collision shapes]]
* [[Element/Blip|Blips]]
* [[Element/Radar area|Radar areas]]


==Syntax==
==Syntax==
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float, float, float getElementPosition ( element theElement )
float, float, float getElementPosition ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:getPosition|position|setElementPosition}}


===Required Arguments===
===Required Arguments===
*'''theElement:''' The element in which you'd like to retrieve the location of
*'''theElement:''' The element which you'd like to retrieve the location of


===Returns===
===Returns===
Returns three floats indicating the position of the element, ''x'', ''y'' and ''z'' respectively.
Returns three ''float''s indicating the position of the element, ''x'', ''y'' and ''z'' respectively.


==Example==
==Example==
This example spawns a Landstalker and creates a weapon pickup at it's position.
This example attaches a samsite on the player's vehicle.
<syntaxhighlight lang="lua">
-- create a landstalker, and store it's reference in the variable called 'myLandstalker'
myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 )
-- Create a weapon pickup at the vehicle's position
createPickup ( getElementPosition ( myLandstalker ), 2, 31 )
</syntaxhighlight>
 
 
This example attaches a samsite on the players vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- create the elegy;
-- create the elegy;
vehicle = getPlayerOccupiedVehicle ( 562, 1591.596680, -2495.323242, 18.098244 )  
myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 )  
-- get the vehicles position;
-- get the vehicle's position;
local x,y,z = getElementPosition(vehicle)
local x,y,z = getElementPosition( myElegy )
-- Create the samsite;
-- create the samsite;
samsite = createObject ( 3267, x, y, z + 3 )
samsite = createObject ( 3267, x, y, z + 3 )
-- attach the samsite to the elegy;
-- attach the samsite to the elegy;
attachElementToElement ( samsite, vehicle, 0, 0, 0 )
attachElementToElement ( samsite, myElegy, 0, 0, 0 )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[de:GetElementPosition]]

Revision as of 03:36, 1 January 2015

The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:

Syntax

float, float, float getElementPosition ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getPosition(...)
Variable: .position
Counterpart: setElementPosition


Required Arguments

  • theElement: The element which you'd like to retrieve the location of

Returns

Returns three floats indicating the position of the element, x, y and z respectively.

Example

This example attaches a samsite on the player's vehicle.

-- create the elegy;
myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) 
-- get the vehicle's position;
local x,y,z = getElementPosition( myElegy )
-- create the samsite;
samsite = createObject ( 3267, x, y, z + 3 )
-- attach the samsite to the elegy;
attachElementToElement ( samsite, myElegy, 0, 0, 0 )

See Also