GetElementType: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''element:''' The element you wish to get the type of.
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
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==Example==  
==Example==  
This example does...
This example destroys a haystack when a player targets it
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" )
blabhalbalhb --abababa
function onPlayerTargeted ( element )
--This line does this...
    if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
mooo
        destroyElement ( element )
    end
end   
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
[[Element]]
 
{{Element functions}}

Revision as of 15:59, 13 August 2006


This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

string getElementType ( element element )  

Required Arguments

  • element: The element you wish to get the type of.

Returns

Returns true if blah, false otherwise.

Example

This example destroys a haystack when a player targets it

addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" )
function onPlayerTargeted ( element )
    if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
        destroyElement ( element )
    end
end     

See Also

Element