GetElementType: Difference between revisions

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*'''"console":''' The server Console
*'''"console":''' The server Console
*'''"unknown":''' Unknown element type
*'''"unknown":''' Unknown element type
It is also possible to specify your own element types using [[setElementType]], or by specifying it in the xml file.


This function will return ''false'' if ''theElement'' is invalid.
This function will return ''false'' if ''theElement'' is invalid.

Revision as of 15:20, 22 August 2006


This function is used to retrieve the type of an Element.

Syntax

string getElementType ( element theElement )  

Required Arguments

  • theElement: The element you wish to get the type of.

Returns

There are a total of 10 strings this function returns:

  • "player": A player connected to the server
  • "vehicle":: A vehicle
  • "object": An object
  • "pickup": A pickup
  • "blip": A blip
  • "marker": A marker
  • "spawnpoint": A spawnpoint
  • "remoteclient": A remote client connected to the server
  • "console": The server Console
  • "unknown": Unknown element type

This function will return false if theElement is invalid.

Example

This example destroys a haystack when a player targets it

--Add an event, so the server knows to wait for someone to start targeting stuff
addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" )
--Add the function that runs when the event is tripped
function onPlayerTargeted ( element )
    --If the targetted object is a haystack remove it from the game.
    if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
        destroyElement ( element )
    end
end     

See Also