GetPedMoveState: Difference between revisions

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outputChatBox( playerName .. "'s current moveState is: " .. moveState, 0, 150, 0, true )
outputChatBox( playerName .. "'s current moveState is: " .. moveState, 0, 150, 0, true )
end
end
addCommandHandler( "getMoveState", getMoveState) -- To execute this command, simply write: /getMoveState playerName
addCommandHandler( "getMoveState", getMoveState ) -- To execute this command, simply write: /getMoveState playerName
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==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}

Revision as of 14:36, 9 January 2012

This function returns the current move state for the specified ped.

Syntax

string getPedMoveState ( ped thePed )

Required Arguments

  • thePed: The ped whose move state you want to know

Returns

Returns a string indicating the ped's move state, or false if the ped is not streamed in, the movement type is unknown, the ped is in a vehicle or the ped is invalid.

  • stand: The ped is standing still.
  • walk: The ped is walking.
  • powerwalk: The ped is walking quickly.
  • jog: The ped is jogging.
  • sprint: The ped is sprinting.
  • crouch: The ped is crouching still.
  • crawl: The ped is crawling (moving and ducked).
  • jump: The ped is jumping into the air.
  • fall: The ped is falling to the ground.
  • climb: The ped is climbing onto an object.

Example

Click to collapse [-]

Example 1: This example shows how you can output a players current movestate.

function getMoveState( command, playerName )
-- If the player name exists we will have out 'player'
local player = getPlayerFromName( playerName )
 
	-- If the player does not exist, the script will stop.
	if not player then 
		outputChatBox( "No player named " .. playerName .. " was found.", 250, 0, 0, true )
		return false
	end
 
-- If we found the player from the name, we can get his movestate.
local moveState = getPedMoveState( player )
-- If a player and a movestate is found, the script will output it to the chatbox.
outputChatBox( playerName .. "'s current moveState is: " .. moveState, 0, 150, 0, true )
end
addCommandHandler( "getMoveState", getMoveState ) -- To execute this command, simply write: /getMoveState playerName

See Also