GetPickupAmmo: Difference between revisions

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This function retreives the amount of ammo in a Weapon Pickup
This function retreives the amount of ammo in a Weapon Pickup
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addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit
addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit
function onPickupHit ( player ) --when a pickup is hit
function onPickupHit ( player ) --when a pickup is hit
     ammo == getPickupAmmo ( source ) --define ammo as the ammo of the pickup
     ammo == getPickupAmmo ( source )  
     weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup
     weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup
     if ammo < 50 then -- the ammo of hte pickup is less that 50
     if ammo < 50 then -- the ammo of the pickup is less that 50
         giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo
         giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo
     end
     end

Revision as of 21:14, 12 August 2006

This function retreives the amount of ammo in a Weapon Pickup

Syntax

int getPickupAmmo ( pickup pickup )         

Required Arguments

  • pickup: The pickup in which you wish to retrieve the ammo of

Returns

Returns an integer of the amount of ammo in the pickup.

Example

This example gives extra ammo to a player if a pickup only has a small amount of ammo.

addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit
function onPickupHit ( player ) --when a pickup is hit
    ammo == getPickupAmmo ( source ) 
    weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup
    if ammo < 50 then -- the ammo of the pickup is less that 50
        giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo
    end
end

See Also