GetPlayerCount: Difference between revisions
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{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns the number of players currently connected to the server. | This function returns the number of players currently connected to the server. | ||
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerCount () | int getPlayerCount ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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This example displays a chat message with the number of players connected to the server when a player joins or quits. | This example displays a chat message with the number of players connected to the server when a player joins or quits. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function playerCount() | function playerCount ( ) | ||
outputChatBox("There are now "..getPlayerCount().." players on this server!") | outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) | ||
end | end | ||
addEventHandler("onPlayerJoin",getRootElement(),playerCount) | addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) | ||
addEventHandler("onPlayerQuit",getRootElement(),playerCount) | addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 16:00, 19 August 2007
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ( )
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot