GetPlayerRotation: Difference between revisions
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==Syntax== | ==Syntax== | ||
float [[ | float [[getPlayerRotation]] ( [[player]] player ) | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:32, 16 June 2006
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Description
This function returns a float containing the current rotation (in degrees) of the player. Its values lie between 0 and 359. This function can fail if the player is in a car. Use the getVehicleRotation function in this case. If this function does fail, the first argument will be set to 'false'.
Syntax
float getPlayerRotation ( player player )
Required Arguments
- player: The player whose rotation you want to retrieve.
Example
fRot = getPlayerRotation ( findPlayer ( "someguy" ) ) if ( fRot ) serverChat ( "Someguy's current rotation: ", fRot, "." ) end
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot