GetPlayerTotalAmmo: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{DeprecatedWithAlt|getPedTotalAmmo|}}
This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]]
This function returns an integer that contains the total ammo in a specified [[player]]'s weapon. See [[weapon|Weapon Info]]



Revision as of 23:12, 21 October 2011

Template:DeprecatedWithAlt This function returns an integer that contains the total ammo in a specified player's weapon. See Weapon Info

Syntax

Click to collapse [-]
Server
int getPlayerTotalAmmo ( player thePlayer )

Required Arguments

  • thePlayer: The player whose ammo you want to check.

Returns

Returns an int containing the total amount of ammo for the player's current weapon.

Click to collapse [-]
Client
int getPlayerTotalAmmo ( player thePlayer [, int weaponSlot = current ] )

Required Arguments

  • thePlayer: The player whose ammo you want to check.
  • weaponSlot: an integer representing the weapon slot (set to the players current slot if not given)

Returns

Returns an int containing the total amount of ammo for the specified player's weapon, or 0 if the player specified is invalid.

Example

This example outputs the total amount of ammo a player called Someguy has for his weapon.

-- Find the player called 'Someguy'
myPlayer = getPlayerFromNick ( "Someguy" )
-- If a player called 'Someguy' was found then
if ( myPlayer ) then
	-- Retrieve the total amount of ammo for that player, and store it in a variable called 'ammo'
	ammo = getPlayerTotalAmmo ( myPlayer )
	-- Tell all the players how much ammo 'Someguy' has
	outputChatBox ( "Someguy's current total ammo: " .. ammo .. "." )
end

See Also