GetSoundWaveData: Difference between revisions

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(getSoundWaveData)
 
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{{Client function}}
{{Client function}}
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{{Needs Example}}
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{{New feature/item|3.0130|1.3.0|4125|
This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave.
This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave.
This allows things like visualisations.
This allows things like visualisations.

Revision as of 08:33, 19 April 2013

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This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations.

Syntax

table getSoundWaveData ( element sound, int iSamples )

Required Arguments

  • sound: A sound element that is created using playSound or playSound3D. Streams are also supported
  • iSamples: Allowed samples are 128, 256, 512, 1024, 2048, 4096, 8192 and 16384 and determine how many samples to return from the currently playing audio

Returns

Returns a table of floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.

Example

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Client
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See Also