GetSoundWaveData: Difference between revisions

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if ( waveData ) then
if ( waveData ) then
             for i=0,255 do
             for i=0,255 do
                 dxDrawRectangle ( i, 128, 1, waveData[i] * 256)
                 dxDrawRectangle ( i, 128, 1, waveData[i] * 128)
             end
             end
         end
         end

Revision as of 18:50, 10 July 2018

This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations.

If the element is a player, this function will use the players voice.

Syntax

table getSoundWaveData ( element sound, int iSamples )

OOP Syntax Help! I don't understand this!

Method: sound:getWaveData(...)


Required Arguments

  • sound: a sound element that is created using playSound or playSound3D. Streams are also supported
  • iSamples: allowed samples are 256, 512, 1024, 2048, 4096, 8192 and 16384.

Returns

Returns a table of iSamples floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.

Example

Click to collapse [-]
Client
soundHandler = playSound ( "sound.wav" )

function onSoundPlayRender ( )
    if ( soundHandler ) then
        local waveData = getSoundWaveData ( soundHandler, 256 )
	if ( waveData ) then
            for i=0,255 do
                dxDrawRectangle ( i, 128, 1, waveData[i] * 128)
            end
        end
    end
end
addEventHandler ( "onClientRender", getRootElement(), onSoundPlayRender )

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also