GetVehicleComponentPosition

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Revision as of 10:07, 23 February 2017 by StrixG (talk | contribs) (Add OOP syntax)
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This function get component position for vehicle.

Syntax

float, float, float getVehicleComponentPosition ( vehicle theVehicle, string theComponent [, string base = "root"] )

OOP Syntax Help! I don't understand this!

Method: vehicle:getComponentPosition(...)
Counterpart: setVehicleComponentPosition


Required Arguments

  • theVehicle: The vehicle you wish to get component position.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Optional Arguments

  • base: A string representing what the returned position is relative to. It can be one of the following values:
    • parent: The position is relative to the parent component.
    • root: The position is relative to the root component.
    • world: The position is a world position.

Returns

Returns three floats indicating the position of the component, x, y and z respectively.

Example

This example gets the name and the position of the components and outputs it in the chat.

addCommandHandler("vcp", -- short for 'vehicle component position'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local x, y, z = getVehicleComponentPosition(theVeh, k)
                outputChatBox("Position of "..k.." is"..x.." "..y.." "..z)
            end
        end
    end
)

Changelog

Version Description
1.4.0-9.07013 Added base argument

See Also