GivePlayerMoney: Difference between revisions

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{{Server client function}}
{{Server client function}}
This function adds money to a [[player]]'s current money amount.  To set absolute values, [[setPlayerMoney]] can be used.<br>
This function adds money to a [[player]]'s current money amount.  To set absolute values, [[setPlayerMoney]] can be used.<br>
'''Note:''' Using this function client side (not recommended) will not change a players money server side.
{{Note|Using this function client side (not recommended) will not change a players money server side.}}


==Syntax==  
==Syntax==  

Revision as of 20:22, 23 January 2012

This function adds money to a player's current money amount. To set absolute values, setPlayerMoney can be used.

[[{{{image}}}|link=|]] Note: Using this function client side (not recommended) will not change a players money server side.

Syntax

Click to collapse [-]
Server
bool givePlayerMoney ( player thePlayer, int amount )

Required Arguments

  • thePlayer: the player you are giving the money to.
  • amount: a positive integer number specifying the amount of money to give to the player.
Click to collapse [-]
Client
bool givePlayerMoney ( int amount )

Required Arguments

  • amount: a positive integer number specifying the amount of money to give to the player.

Returns

Returns true if the money was added, or false if invalid parameters were passed.

Example

Click to collapse [-]
Example 1 - Client and Server

This example gives a player money when using "givecash" command.

function consoleGiveCash ( thePlayer, command, amount ) --when the givecash command is called
	givePlayerMoney ( thePlayer, amount ) --give the player money according to the amount
end
addCommandHandler ( "givecash", consoleGiveCash  ) --add a handler function for the command "givecash"
Click to collapse [-]
Example 2 - Server

This example gives a player one thousand dollars, as a reward for killing another player.

function rewardOnWasted ( ammo, killer, killerweapon, bodypart )
	--if there is a killer, and that killer is not the same person as whoever died
	if ( killer ) and ( killer ~= source ) then 
		givePlayerMoney ( killer, 1000 ) --reward the killer with 1000 cash.
	end
end
addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) --attach the rewardOnWasted function to the relevant event.

See Also