GuiGridListSetItemText: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function changes text in GUI gridlist items
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool guiGridListSetItemText ( element gridList, int rowIndex, int columnIndex, string text, bool section, bool number )
bool guiGridListSetItemText ( element theElement, int rowIndex, int columnIndex, string text, bool section, bool number )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theElement:''' The grid list element
*'''argumentName:''' description
*'''rowIndex:''' Row ID
 
*'''columnIndex:''' Column ID
<!-- Only include this section below if there are optional arguments -->
*'''text:''' The text you want to put in
===Optional Arguments===
*'''section:''' Determines if the item is a section
{{OptionalArg}}
*'''number:''' Tells whether the text item is a number value or not
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the function has been successfull, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example creates a player list on the right of the screen and fills it
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function createPlayerList ()
blabhalbalhb --abababa
 
--This line does this...
        --Create the grid list element
mooo
        local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
        --Create a players column in the list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 )
        if ( column ) then --If the column has been created, fill it with players
                for id, player in ipairs(getElementsByType("player")) do
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
                end
        end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]

Revision as of 18:15, 9 August 2007

This function changes text in GUI gridlist items

Syntax

bool guiGridListSetItemText ( element theElement, int rowIndex, int columnIndex, string text, bool section, bool number )

Required Arguments

  • theElement: The grid list element
  • rowIndex: Row ID
  • columnIndex: Column ID
  • text: The text you want to put in
  • section: Determines if the item is a section
  • number: Tells whether the text item is a number value or not

Returns

Returns true if the function has been successfull, false otherwise.

Example

This example creates a player list on the right of the screen and fills it

function createPlayerList ()

        --Create the grid list element
        local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
        --Create a players column in the list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 )
        if ( column ) then --If the column has been created, fill it with players
                for id, player in ipairs(getElementsByType("player")) do
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
                end
        end
end

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows