GuiMemoSetReadOnly: Difference between revisions

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bool guiMemoSetReadOnly ( gui-memo theMemo, bool status )
bool guiMemoSetReadOnly ( gui-memo theMemo, bool status )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[Element/GUI/Memo_field|GuiMemo]]:setReadOnly|readOnly|guiMemoIsReadOnly}}


===Required Arguments===  
===Required Arguments===  
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==Example==  
==Example==  
{{Client function}}
{{Client function}}
<syntaxhighlight lang="lua">addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), -- only execute the code when this resource restarts
<syntaxhighlight lang="lua">addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), -- only execute the code when this resource restarts
function ()
function( )
memo = guiCreateMemo ( 0.4, 0.4, 0.2, 0.2, "This is a memo.", true ); -- create an absolute memo
memo = guiCreateMemo( 0.4, 0.4, 0.2, 0.2, "This is a memo.", true ) -- create a relative memo GUI element
guiMemoSetReadOnly ( memo, true ); -- make it read only, players wont be able to edit it ingame
guiMemoSetReadOnly( memo, true ) -- make it read only, so players won't be able to edit it in-game
end
end
);</syntaxhighlight>
)</syntaxhighlight>


==See Also==
==See Also==
{{GUI_functions}}
{{GUI_functions}}
{{GUI_events}}

Revision as of 19:55, 8 March 2020

This function allows you to set or remove read-only status for a GUI memo. If read-only is set to true, the contents are not editable.

Syntax

bool guiMemoSetReadOnly ( gui-memo theMemo, bool status )

OOP Syntax Help! I don't understand this!

Method: GuiMemo:setReadOnly(...)
Variable: .readOnly
Counterpart: guiMemoIsReadOnly


Required Arguments

  • theMemo: The memo to change read-only status of.
  • status: A boolean value indicating whether read-only is to be enabled or disabled.

Returns

Returns true if the status was successfully changed, false otherwise.

Example

addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), -- only execute the code when this resource restarts
	function( )
		memo = guiCreateMemo( 0.4, 0.4, 0.2, 0.2, "This is a memo.", true ) -- create a relative memo GUI element
		guiMemoSetReadOnly( memo, true ) -- make it read only, so players won't be able to edit it in-game
	end
)

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI