OnClientElementColShapeHit: Difference between revisions

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[[Category:Incomplete Event]]
[[Category:Incomplete Event]]
 
{{Client event}}
__NOTOC__  
__NOTOC__  
This event is blahblah and is used for blahblah.
This event is triggered when an element (like a player or vehicle) enters a collision shape.


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientElementColShapeHit ( colshape theShape, bool matchingDimension )
colshape theShape, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>
*'''theShape:''' the colshape that the element entered.
*'''matchingDimension:''' ''true'' if the element is in the same dimension as the colshape, ''false'' otherwise.
 
==Source==
The source of this event is the element that entered the colshape.


==Example==  
==Example==  
This example does...
 
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
 
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>

Revision as of 17:06, 30 December 2007

This event is triggered when an element (like a player or vehicle) enters a collision shape.

Parameters

colshape theShape, bool matchingDimension
  • theShape: the colshape that the element entered.
  • matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.

Source

The source of this event is the element that entered the colshape.

Example