OnClientElementColShapeHit: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Incomplete Event]]
{{Client event}}
{{Client event}}
__NOTOC__  
__NOTOC__  
Line 18: Line 17:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientElementColShapeHit", getRootElement( ),
addEventHandler( "onClientElementColShapeHit", getRootElement( ),
     function ( colShape )
     function ( )
         if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
         if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
             outputChatBox( "You entered colshape" );
             outputChatBox( "You entered colshape" );
Line 25: Line 24:
);
);
</syntaxhighlight>
</syntaxhighlight>
[[pl:onClientElementColShapeHit]]


==See Also==
==See Also==

Latest revision as of 19:55, 21 July 2016

This event is triggered when an element (like a player or vehicle) enters a collision shape.

Parameters

colshape theShape, bool matchingDimension
  • theShape: the colshape that the element entered.
  • matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.

Source

The source of this event is the element that entered the colshape.

Example

This example tells player when he/she entered any collision shapes that were created.

addEventHandler( "onClientElementColShapeHit", getRootElement( ),
    function ( )
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
            outputChatBox( "You entered colshape" );
        end
    end
);

See Also

Client element events


Client event functions