OnClientElementDestroy: Difference between revisions

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{{Client event}}
{{Client event}}
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This event is triggered when an element gets destroyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a children element of this element is destroyed.
This event is triggered when an element gets destroyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.


==Parameters==
==Parameters==

Latest revision as of 15:14, 9 November 2018

This event is triggered when an element gets destroyed by destroyElement or when the creator resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.

Parameters

No parameters.

Source

The source of this event is the element that is being destroyed.

Example

This example prints a message in the chat box when the vehicle that you are in gets destroyed.

addEventHandler("onClientElementDestroy", getRootElement(), function ()
	if getElementType(source) == "vehicle" and getPedOccupiedVehicle(getLocalPlayer()) == source then
		outputChatBox("The vehicle that you were in has been destroyed by the script")
	end
end)

See Also

Client element events


Client event functions