OnClientMarkerLeave: Difference between revisions

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*'''leftPlayer''': The player that left the marker's area
*'''leftPlayer''': the [[player]] that left the [[marker|marker's]] area.
*'''matchingDimension''': ''true'' if the player is in the same dimension as the marker he left
*'''matchingDimension''': ''true'' if the [[player]] is in the same [[dimension]] as the [[marker]].


==Source==
==Source==
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This example shows a message in the chatbox whenever a player leaves any marker.
This example shows a message in the chatbox whenever a player leaves any marker.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function markerLeave ( leavingPlayer, matchingDimension )--عند خروج اللاعب من الماركر
function markerLeave ( leavingPlayer, matchingDimension )
     outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )--نخرج نص ب الشات
     outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end--ايند للفنكشن
end


addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )--اضافة حدث الخروج
addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 22:26, 2 April 2018

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )

See Also

Client marker events


Client marker functions