OnClientSoundStream

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Revision as of 16:21, 9 August 2010 by Gamesnert (talk | contribs) (Created page with '__NOTOC__ {{Client event}} This event is triggered when a sound has just finished initial streaming. For file streams, this means the sound will now start playing, but isn't done…')
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This event is triggered when a sound has just finished initial streaming. For file streams, this means the sound will now start playing, but isn't done downloading yet. For live streams, this just means the stream will start playing. This event will also trigger when, for some reason, the streaming failed.

Parameters

bool success, int length, string streamName
  • success: A boolean indicating whether the stream was a success or not
  • length: The length of the stream in milliseconds. Always returns 0 for a live stream
  • streamName: The name of the stream. Note that this isn't the filename. Also note that this isn't always provided

Source

The source of this event is the sound which either successfully streamed or failed to stream.

Example

--TODO

See Also

Client player events


Client event functions