OnElementClicked: Difference between revisions

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*'''mouseButton''': A string representing the mousebutton that was clicked. This might be ''left'', ''middle'' or ''right''.
*'''mouseButton''': a [[string]] representing the mouse button that was clicked. This might be ''left'', ''middle'' or ''right''.
*'''buttonState''': A string representing what state the button clicked is in. This might be ''up'' or ''down''.
*'''buttonState''': a [[string]] representing what state the button clicked is in. This might be ''up'' or ''down''.
*'''playerWhoClicked''': The player that clicked on the element
*'''playerWhoClicked''': the [[player]] that clicked on the [[element]].
*'''clickPosX''': The X position in the world the player clicked at
*'''clickPosX''': the X position in the world the [[player]] clicked at.
*'''clickPosY''': The Y position in the world the player clicked at
*'''clickPosY''': the Y position in the world the [[player]] clicked at.
*'''clickPosZ''': The Z position in the world the player clicked at
*'''clickPosZ''': the Z position in the world the [[player]] clicked at.


==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[element]] that got clicked by the player.
The [[event system#Event source|source]] of this event is the [[element]] that got clicked by the player.


==Example==  
==Examples==  
<!-- Explain what the example is in a single sentance -->
This example prints type of the element you clicked to chatbox when you click it.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function elementClicked( theButton, theState, thePlayer )
blah()
    if theButton == "left" and theState == "down" then -- if left mouse button was pressed down
--This line does this...
        outputChatBox( "You clicked " .. getElementType( source ), thePlayer ) -- print the element type to players chatbox
mooo
    end
end
addEventHandler( "onElementClicked", root, elementClicked ) -- add a handler function for the event
</syntaxhighlight>
</syntaxhighlight>


==See Also==
This example check if the clicked element is a vehicle. If is, then repairs it.
{{Event_functions}}
<syntaxhighlight lang="lua">
[[Category:Needs Example]]
function repairClickedVehicle( button, state, player ) -- Add the function
    if button == "left" and state == "down" then
        if getElementType( source ) == "vehicle" then -- If the clicked element is a vehicle...
            local x, y, z = getElementPosition( player )
            local x1, y1, z1 = getElementPosition( source )
            local distance = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ) -- Some distance calculations
            if distance < 4 then -- Check if the player is near the vehicle
                if getElementHealth( source ) < 1000 then
                    fixVehicle( source )
                    outputChatBox( "You have repaired a "..getVehicleNameFromModel( getElementModel( source ) ), player, 0, 255, 0 )
                else
                    outputChatBox( "Vehicle is not damaged!", player, 255, 0, 0 )
                end
            end
        end
    end
end
addEventHandler( "onElementClicked", root, repairClickedVehicle ) -- Add the event handler
</syntaxhighlight>
 
{{See also/Server event|Element events}}

Latest revision as of 02:56, 27 September 2018

This event is triggered when an element is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both their up and down states.

Parameters

string mouseButton, string buttonState, player playerWhoClicked, float clickPosX, float clickPosY, float clickPosZ
  • mouseButton: a string representing the mouse button that was clicked. This might be left, middle or right.
  • buttonState: a string representing what state the button clicked is in. This might be up or down.
  • playerWhoClicked: the player that clicked on the element.
  • clickPosX: the X position in the world the player clicked at.
  • clickPosY: the Y position in the world the player clicked at.
  • clickPosZ: the Z position in the world the player clicked at.

Source

The source of this event is the element that got clicked by the player.

Examples

This example prints type of the element you clicked to chatbox when you click it.

function elementClicked( theButton, theState, thePlayer )
    if theButton == "left" and theState == "down" then -- if left mouse button was pressed down
        outputChatBox( "You clicked " .. getElementType( source ), thePlayer ) -- print the element type to players chatbox
    end
end
addEventHandler( "onElementClicked", root, elementClicked ) -- add a handler function for the event

This example check if the clicked element is a vehicle. If is, then repairs it.

function repairClickedVehicle( button, state, player ) -- Add the function
    if button == "left" and state == "down" then
        if getElementType( source ) == "vehicle" then -- If the clicked element is a vehicle...
            local x, y, z = getElementPosition( player )
            local x1, y1, z1 = getElementPosition( source ) 
            local distance = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ) -- Some distance calculations
            if distance < 4 then -- Check if the player is near the vehicle
                if getElementHealth( source ) < 1000 then
                    fixVehicle( source )
                    outputChatBox( "You have repaired a "..getVehicleNameFromModel( getElementModel( source ) ), player, 0, 255, 0 )
                else
                    outputChatBox( "Vehicle is not damaged!", player, 255, 0, 0 )
                end
            end
        end
    end
end
addEventHandler( "onElementClicked", root, repairClickedVehicle ) -- Add the event handler

See Also

Element events


Event functions