OnElementStopSync: Difference between revisions

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==Example==
==Example==
This script creates a vehicle in the center of the map and outputs a message to its old syncer if he is not syncing the vehicle anymore.
This script creates a vehicle in the center of the map and outputs a message to its old syncer if he is not syncing the vehicle anymore.
<section name="Example" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--create our testing vehicle onResourceStart
--create our testing vehicle onResourceStart
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addEventHandler( "onElementStopSync", getRootElement(), syncStop )  
addEventHandler( "onElementStopSync", getRootElement(), syncStop )  
</syntaxhighlight>
</syntaxhighlight>
</section>


{{See also/Server event|Element events}}
{{See also/Server event|Element events}}

Revision as of 23:31, 28 March 2012

Dialog-warning.png Warning: In 1.1.x, Destroying the source of this event could crash the server!

This event is triggered when an element is no longer synced by a player.

Parameters

player oldSyncer
  • oldSyncer: player element representing the last player who was syncing the element

Source

The source of this event is the element which is no longer synced by a player.

Example

This script creates a vehicle in the center of the map and outputs a message to its old syncer if he is not syncing the vehicle anymore.

--create our testing vehicle onResourceStart
addEventHandler ( "onResourceStart", getResourceRootElement( ),
function ( )
    vehicle = createVehicle ( 520, 0, 0, 0 )
end )

function syncStop ( oldSyncer )
    -- check if the element that stopped being synced was our vehicle
    if source == vehicle then
        --tell the player (oldSyncer) he stopped syncing the vehicle
        outputChatBox ( "The vehicle is not being synced by you anymore", oldSyncer )
    end
end
--add the event handler
addEventHandler( "onElementStopSync", getRootElement(), syncStop ) 

See Also

Element events


Event functions